Wednesday, November 2, 2011

Dragon Nest Review



Gaming genres are a funny thing, they normally give possible players a fast idea of the type of game it is, however it appears that these days the MMORPG genre just doesn’t want to follow the rules. This no more apparent than with Nexon’s latest MMORPG, Dragon Nest.

Of course Dragon Nest has all the aspects of being a RPG game, you have leveling, gear, skill trees and naturally quests to complete, but the funny thing is they forgot to add the “massive part into the game.  We won’t find any persistent world here as every part of the game is instanced with the towns acting as social hubs for players to gather and form groups. Exactly what Dragon Nest really is is a single player game with multiple-player features as there’s absolutely nothing that ties the game together.



So in order to give Dragon Nest a fair review, I are not reviewing it as a MMORPG, because it’s just definitely not. Instead I will review it as a multiplayer online RPG.

Dragon Nest begins with we choosing from you of four pre-made classes, warrior, cleric, archer and sorceress, however there is very little customization available. When you have your own class selected you begin the game in you of the two starting towns, depending on your own class.



The first thing you ll notice is simply how easy everything is. Fight is point as well as click, spells are automatically laid out for we in your own 1-9 hot-bar as you acquire them and quests certainly not just point in you in the direction you have to go, but tell you how far they are. The interface is so easy, but informative that there really is no want for a tutorial, although there is you. Dragon Nest’s simplicity continues throughout the entire game including its crafting program, enchantments, skill trees, and quest themselves. While this may be a and in a few areas, including fight and the UI, other people may find the game entirely too easy to hold their attention.



As I mentioned earlier ever part of the game is instanced, thus when you need to leave town as well as venture out, we ll be greeted by one of many portals (loading screens). This is by far the biggest issue I had with Dragon Nest. There are so many loading screens you ll be spending a good amount of time staring at DN wallpapers. To make things worse, each main town has a few extensions that are kinda part of the town and have NPCs in them, but are connected by a  portal. Every as soon as in a whilst we ll get an NPC in 1 of these extensions asking you to talk to yet another NPC in the main town, thus you ll end up going through the loading screen a half dozen times before we complete the quest. Very frustrating as well as I don’t understand the reason why they didn’t just make these extensions part of the main town to eliminate the loading screen.

On to quests, that are instanced as well with each you being broken down into 2 - 5 sections, irrespective of how small the dungeon is. Guess just what that means…more loading screens. A few of these dungeons are so small, yet still have 2-3 loading screens. It’s simply baffling as to the reason why they would definitely break them up into such small sections.

Quests are additionally very linear and when you get into the high teenagers levels get extremely repetitive. You ll end up doing the same dungeon 6 to 7 times, possibly more, just to complete all the quests for it and without other method to gain XP, it’s certainly not like you can skip it and go do something else.



However there are plenty of other things to do in Dragon Nest aside from questing. There’s the Daredevil Faire, Rozin Sanctuary and naturally the PvP arena, each 1 having their own tokens to collect to unlock items, weapons and gear. The Faire and Sanctuary are type of mini-games as well as challenges that you can do solo or perhaps in groups, which are very fun and a nice addition to the game to break up the questing. There’s also a faction system and achievement list for additional collecting purposes.

The PvP arena is currently very limited with just 2 gameplay mods to choose from, deathmatch or rounds. There’s additionally some major balancing issue between classes. Its appears melee and range are evenly matched up against the same class type, but whenever matched up against each other, melee dominates. For example my sorceress may as well bend over whenever up against a warrior class. Once I’m knocked down, which isn’t hard, they’re able to combo me to death most of the time. Granted I didn’t build my character for PvP, but it’s certainly not even close in a fight between the two.

Combat however is quite fun in both PvE and PvP. There’s no tab targeting so we ll have to aim at your target if you need to hit it, which is refreshing and is you of Dragon Nest’s best features. The game uses a standard talent tree program, with the option to choose from you of two advance classes as soon as you hit level 14.

The graphics are fairly good, even though I’m certainly not a fan of the character design, as everyone looks like a bunch of kids to me, but if that doesn’t bother we, then we ll find the graphics are up to par with many of today’s MMO games. The story-line also is very good as well as there’s a lot of humor throughout the game to keep things light as well as enjoyable.

Overall the extremely intuitive user user interface as well as fun combat were definitely not enough to save Dragon Nest. The constant loading screens, linear gameplay and repetitive questing, not to mention a deficiency of PvP modes, makes Dragon Nest a pass in my book when it comes to online RPGs. This is definitely certainly not a game for the hardcore to even slightly hardcore player, but if we re new to the genre or perhaps simply need something simple, then we should check it out. I hope this Dragon Nest review was useful.


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