Showing posts with label Free-to-Play MMO. Show all posts
Showing posts with label Free-to-Play MMO. Show all posts

Wednesday, April 25, 2012

Gotmail – Employer

Employer is the latest Room Escape game released at Gotmail, where you can play all IDAC’s games.
Find a way to get rid of your nasty boss!
Have fun!



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Monday, November 7, 2011

City of Heroes Issue 21: Convergence Overview

Issue 21: Convergence will be City of Heroes first content update because creating the switch to free-to-play as well as today we have brand new details as to what is included.



Up first is the new zone called the First Ward, that was already announced over the summer. The First Ward holds Emperor Coles biggest secret as well as players need to venture into this devastated city to explore its wastelands to find out what it is.



In the First Ward, players comes face to face with the Seed of Hamidon, a new giant monster that roams the skies above the city. Players will face off against it during massive zone events to earn rare benefits.

At level 50, players can partake in a new Incarnate Trial called The Underground. Underneath the city lies the hidden lair of the Devouring Earth as well as Emperor Coles dark secret. Team up with the Rogue Desdemona, battle against the Devouring Earth as well as face off against the Avatar of Hamidon in the final battle.

Issue 21 additionally adds a brand new power set, Time manipulations for Defenders and a secondary set for Controllers, Corrupters as well as Masterminds. The new set will be available for free for all VIP players.

2 new costume sets will also be included, IDF as well as Defense.  The IDF set gives players access to the power armor worn by the IDF troopers, while the Defense set has a sleeker, skintight way to emphasize aerodynamics.

A new co-op tutorial has also been added to help introduce new players to City of Heroes and to test their moral choices that will determine whether they become a hero or perhaps villain.

All players will gain access to the new First Ward zone, however only VIP members will be able to play the missions.



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Wednesday, November 2, 2011

5 Free Browser MMO for Mac Worth Playing

Here comes a small roundup of free browser-based games that is worth a try. Registering is easy and we should be playing the games in no time. Which one do you such as the most, allow us know!



Canaan Online is a Manga-style browser-based fantasy MMORPG for Mac. The first thing we notice whenever browsing to their website is the inherent level of cuteness the style has brought to the game as well as to the world of Canaan. The game has four classes to choose from: Warrior, Mage, Ranger and Priest, each with their own role to fulfil within the game.



Dark Orbit is a free browser game for Mac. Jump into the huge room of the MMO for Mac control your own newly built spaceship as well as gather resources and create pacts with the friends to survive in the hostile environment.



Caesary is an especially good looking free empire building MMORTS for Mac and Windows playable in a web browser utilizing the Flash plugin. There are nodownloads as well as it is quick as well as painless to set up a free account as well as begin playing.



Lords Online is a free to play MMORTS empire building game playable inside your favourite web browser. The genre is becoming ever more popular as well as Lords Online is certainly you of the better offerings. Lords Online combines the resource management and city development from RTS games with traditional RPG concepts.

If you're looking for a free Mac MMORPG then Runescape may just be the answer to your own dreams. Runescape is a browser-based fantasy MMORPG that is completely free to play. Mainly because it is designed to play in a browser as well as uses Coffee it is completely platform independent and with an estimated 10 million players worldwide, this makes it one of the largest MMORPG for Mac or Linux available today. It is without having a doubt the world’s most popular free MMO game as recognized by the Guinness Book of World Records.


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Monday, October 31, 2011

DC Universe Online goes free-to-play on Nov 1

DC Universe Online, the massively multiplayer online RPG with licensed DC Comics characters, is set to go free-to-play from November 1, with added incentives to those that continue to subscribe.



Both F2P and subscribed players will have access to Gotham City and Metropolis areas, and all raids as well as alerts, with the added way of buying additional content.



Spending over $5 USD in the game will grant we Premium Player status, giving you a few more character slots as well as the ability to swag around more money.

Subscribed players will now be called Legendary Players, that will still cost you around $15 USD per month, but we will not be locked from various content such as the free and premium players will.


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Sunday, October 30, 2011

Be the First to Play the Dofus Rouge Class!

I received an email with the news that the rouge class will be available for Dofus at 15th of december. But definitely not all will be able to play the class at the start. Do you want to be the first to play the brand new rouge class for Dofus?



This is What we have to do:

Do you want to be rougelike? You’ll have to slip a rouge pack in to your pocket This pack contains one month of subscription for Dofus and our first ever digital download Wakfu comic dedicated to the famous rouge ‘Remington Smisse!.”
As if that wasn’t awesome enough, the rouge pack includes an exclusive preview to the Dofus rouge class, starting december the 15th!
Now you’ve received full instructions to become the first rouge on your server.
Dofus Newsletter

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Sunday, September 11, 2011

The Online FPS Crossfire arrives to Europe

The Online FPS Crossfire arrives to Europe
SG Interactive, has revealed that Crossfire Europe, a free online FPS, in coming to Europe very soon, with a Closed Beta Test scheduled to begin on  Aug. 31, 2011.



Crossfire is a popular online game, setting an  impressive record of 2.8 million concurrent users across the world.



In Crossfire Europe, players join mercenary teams fighting  for dominance in a world overrun by terrorists and dominated by massive  corporations. With deeply competitive gameplay fueled by rankings,  leaderboards and clans, as well as plenty of diverse maps and modes, Crossfire Europe takes death match action to the next level.



"Crossfire's success in international markets is  unprecedented," said Chris Lee, CEO of SG Interactive. "We're looking  forward to seeing the bullets fly as we bring the game to European  players."
Crossfire Europe stands out from the competition with its varied, unique game modes,  such as "Ghost Mode," where one team must silently take down the other  armed only with knives and stealth cloaking.



"Crossfire continues its relentless march worldwide," said  Herald Kwon, CEO of SmileGate. "If European gamers have any doubt at all  about whether or not they should try Crossfire Europe, they should just look to the millions of players worldwide who are already enthusiastic about the game!"



View the original article here

Wednesday, July 6, 2011

Mythos MMO Attracts Over 250,000 Players In Two Weeks



A quarter found on the pavement of NYC, your favourite quarter of a beautiful European city, the first quarter slice of a delicious pizza - all indisputably good things.  But they pale in comparison when compared to the following quarter: a quarter of a million!  Only two weeks after release, Mythos, the hack’n’slash MMO, has garnered more than 250,000 players.



The numbers don’t stop there though, a quick peek into the statistical depths of the game revealed a host of other interesting facts and figures from the first fortnight of online carnage.

32% of players who have created a character thus far have chosen to wage war as the fiery Pyromancer, while 28% have chosen to play as the deft handed Gadgeteer.  40% of players choose to embrace the carnage, paint the town blood red, and then some, as the Bloodletter.  From the selection of races, 27% have chosen the Satyr, 28% the Gremiln, 15% the Cyclops and 30% of people have decided that they’d like to remain human.

Male characters also seem to be the order of the day, with only 1/3 of players choosing to go monster hunting as a female.

View the original article here

Tuesday, July 5, 2011

Post-Apocalyptic Shooter Ruined to Open Beta



Bigpoint Inc. – the North American subsidiary of Bigpoint GmbH (http://bigpoint.com/), a worldwide leader in browser-based massively multiplayer online games (MMOGs) – today launched the open beta of its first title built entirely in the United States, Ruined (http://www.ruined.com/). Set in wrecked venues inspired by some of San Francisco’s best known landmarks -- such as the Golden Gate Bridge -- Ruined is a fast-paced, tournament-style third-person shooter that pits players against one another in a competition to become the ultimate villain.

Created by a veteran game development team atop the Unity game engine, Ruined boasts an array of impressive features – such as high-end graphics, effects, and audio – designed to appeal to hardcore gamers. Playable through any web browser, gamers can satisfy their craving for action anywhere they have access to an Internet connection. Combat arenas allow up to 24 players at a time battle to the death with a range of traditional and exotic weapons, such as Bubble and Lightning guns.



In Ruined, there are two types of currency, Scrap (free) and Platonium (premium). Weapons bought with Scrap are available for a limited number of uses, while weapons bought with Plutonium have unlimited use.  Boosts that are purchased with Platonium have more strength than boosts bought with Scrap currency.Previously demonstrated at the 2011 Game Developers Conference (GDC) in San Francisco, Ruined currently includes six characters and three combat arenas, including The Bridge, The Prison, and The Fort where players can compete in timed deathmatch battles. Players can play as any character they want for free, each one with their own strengths and weaknesses. At launch, the Mad Medic, Mutant, Crawler, Samurai, Enforcer, or Assassin are available.



Players can play for free by visiting http://www.ruined.com/. Over the following months, Ruined will be localized in several languages, including German, French, Spanish, and Italian and new content will continue to be added.

View the original article here

Monday, July 4, 2011

World of Tanks MMO Wins Best Game of GDC Russia 2011



Wargaming.net is honored to announce that its free-to-play MMO action game World of Tanks has been awarded the Best Game of 2011 and Audience Award at the annual Game Developers Conference (KRI 2011) that took place in Moscow from May 13th to May 14th.

Industry professionals and the GDC awards panel expressed positively high opinion on the game’s progress and company’s development that let Wargaming.net also win the Games Industry Award.




"It’s a big honor for us,” said Wargaming.net CEO Victor Kislyi. "We took our time to develop World of Tanks to make sure that we were putting out a top quality game, and the award for the Best Game of 2011 that we’ve been honored with is additional proof of what a great project we’ve managed to create. I would also like to thank the gamedev representatives for giving us the Industry Award. And, of course the most important, a very special thanks to the players who supported us and made the Audience Award possible. We are working 24/7 and won’t stop until World of Tanks reaches perfection”.

World of Tanks is the first and only team-based massively multiplayer online action game dedicated to armored warfare. Throw yourself into the epic tank battles of World War II with other steel cowboys all over the world. Your arsenal includes more than 150 armored vehicles from America, Germany, and the Soviet Union, carefully detailed with historical accuracy.

A flexible system of authentic vehicle upgrade and development allows you to try any of the vehicles and weapons in the game. Whether you prefer to exhaust your foes with fast and maneuverable light tanks, make deep breaches in enemy lines with all-purpose medium tanks, use the force of giant tanks to eliminate opposing armored forces, or become a heavy sniper with long-range howitzers, each unit type has its own advantages and can be extremely effective when operated by a true tank ace.



But being a great tank commander alone isn't enough to win! In World of Tanks, it’s all about teamwork. Victory is achieved by combining your combat skills with those of the other members of your team, each playing their own role on the battlefield. Just add your favorite strategy to build your own iron empire and manifest the indisputable authority of the tank! Feel the TANK POWER!

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Monday, June 27, 2011

Faxion Online: Official Launch Announced

UTV Ignition Games announced today that the upcoming multiplayer RPG Faxion Online is an excellent way to spend this Saturday, May 21 while waiting to see if you’ll be taken or left behind during The Rapture. For anyone still around on Sunday morning, the game will provide entertainment during the End Times while also helping you make critical decisions about your fate after the Final Judgment.



Faxion Online was officially launched on May 26th. In this combat-driven game, players choose between blessings and brimstone in a hardcore struggle between good and evil liberally ladled with humor and wit. The full game, featuring all-new content, will be available (also for free) beginning May 26th.

Faxion Online delivers aggressive and robust PvP game play allowing players to begin their quest for dominance in war-torn Limbo, and battle through diverse locations corrupted by the Seven Deadly Sins. Featuring a territory control system that allows the opposing factions to fight for the fate of the mortal worlds and with a unique multi-classing system, players have the freedom to play the way they want with achievement and glory through adventure and combat.

View the original article here

Tuesday, June 21, 2011

Pirates of the Burning Sea Review

Pirates of the Burning Sea isn’t World of Warcraft with swashbuckling. In fact, if we were forced to draw comparisons between Flying Lab Software’s massively multiplayer role-playing game and another title, it would be EVE Online. Like EVE, Pirates is a complex game featuring an intricate supply-line economy–and like its galactic counterpart, its rewards aren’t always immediate or obvious. No, it takes a while for the game to wriggle into your psyche. This isn’t because the early hours aren’t fun–they are–but because there’s a bit of a learning curve to conquer before the pieces all fall into place. That might be enough to turn away players expecting immediate gratification, which is a shame, because Pirates of the Burning Sea is a special, and specialized, game that rewards you with some of the finest moments the genre has to offer.



The year is 1720, and three nations are protecting their interests in the Caribbean while struggling with the constant threat of pirates (and one another). As you would expect, you’ll align yourself with one of these entities–either Spain, France, England, or Pirate–and choose a profession. If you’re a pirate, piracy is the only profession available, but aligning yourself with a nation opens up the naval officer, privateer, and freetrader professions. The style of play each profession favors is more or less obvious from its title: Officers excel on the high seas, privateers are talented adventurers, and freetraders serve as the backbone of the player-driven economy. Don’t take this to mean that your role is as rigid as you would expect in another MMOG, though, since regardless of your profession, you can participate and succeed at all types of combat and trade. This is an important distinguishing feature, because you’ll never need to pigeonhole yourself into a traditional RPG role.



Pirates eases you into its more sophisticated facets while keeping you entertained with a variety of well-designed quests, utterly fantastic sea battles, and somewhat disappointing ground combat. The basic questing structure doesn’t offer anything unexpected: You chat with various non-player characters, receive a solo or group quest, and then travel to the necessary location to fulfill the task at hand. Sure, many of these are kill-this-and-deliver-that missions, but they stand apart from the usual generic mainstays thanks to well-written dialogue and common narrative threads that contribute to the game’s overarching political tug of war. NPCs don’t feature full speech, but the stories they relate in text when receiving quests lend them a good amount of character, from captains seeking revenge on their archenemies to drunken swains vicariously living off of your high-seas exploits.



You’ll find yourself looking forward to completing quests that send you to sea, simply because battles in your ship are epic in scope and beautifully paced. An enormous vessel takes time to navigate across the undulating waves of the Caribbean Sea, but sea battles are leisurely enough to feel realistic while avoiding any feeling of sluggishness. Waging a sea battle is arguably the finest aspect of the game, as each tactical aspect of the battle demands your attention. You first need to be conscious of wind direction, as it dramatically impacts traveling speed. You also need to ensure your cannons are facing your target or you won’t be able to fire them, but you also simultaneously need to protect each side of your ship from damage. Weighing your options in battle thus requires a good amount of finesse. Do you focus on maneuverability and turning speed to avoid damage at the expense of offensive prowess? Do you take the time to change ammo (a protracted task) and risk taking the cannon out of commission temporarily?

You can equip your ship with a variety of different ammunition, depending on whether you want to damage your opponent’s sails, hull, or crew–and each type of damage benefits you and your group. This leads to some terrific team-oriented play, with one player focusing on slowing down enemy crafts with another diminishing crew numbers in preparation for boarding. Boarding is an early key to success in Pirates of the Burning Sea, though it focuses on the least interesting aspect of the game: hand-to-hand combat. You need to be close to an enemy ship and traveling at a slow speed to grapple it, and success isn’t always guaranteed. Once you’ve grappled the enemy, however, you and your crew board the ship and participate in a somewhat messy melee that hardly caters to the game’s strengths.



Flying Lab certainly tried to add some punch to melee combat with the balance and initiative meters. More damaging attacks require balance, which is built up by performing relatively weak preparatory strikes, while finishing moves require initiative, which also builds up over time. There are also different schools of swashbuckling from which you can earn skills, such as dirty fighting and fencing. Yet these options, as interesting as they sound, can’t rescue avatar combat. While ship combat finds just the right balance of deliberate pace and nail-biting excitement, melee battles move too slowly and look and feel dull. Some visual panache would have gone a long way toward spicing things up, but the lackluster graphics and sound of hand-to-hand combat will have you avoiding it whenever feasible.

Both types of combat fit into an overarching player-versus-player mechanic that’s as awesome as it is intimidating. As you complete quests at certain ports, you also contribute to regional unrest, which results in a gradual breakdown of opposing national control. Once a region has become unstable enough, pirates can move in for the kill, creating PVP hot zones that make open-sea travel treacherous and further break down port control. After several days of real-time unrest, the original port owner and contesting nation battle it out in an epic 48-ship battle usually (but not necessarily) involving the players that contributed most to their nation during the contesting period. This is where each element of the game comes together in a glorious showdown that shines in contrast to the often lackluster PVP systems of its peers, and sets the bar for future MMOG designers. Your first gargantuan battle is likely to be one of your most memorable online gaming moments, featuring dozens of hulking ships attacking one another in a rollicking oceanic ballet. It’s also a remarkably well-balanced structure in which players of any level and profession can make a difference, thanks to the unique features of ship combat. In a genre in which the best, most thrilling moments are generally reserved for top-level players, being able to see Pirates of the Burning Sea’s finest feature without having to grind for a hundred hours is a breath of fresh air.

Once a nation has conquered enough territory, ports revert to their original owners and you do it all over again. Your reasons for capturing ports go well beyond simple national pride, however. Certain valuable resources are only available at particular ports, which makes being able to control them key to controlling the complex player-driven economy. Pirates of the Burning Sea falters a bit here, since learning how to take advantage of resources and port warehouses is a bit mind-boggling at first, and the manufacturing interface is hardly intuitive. Yet once you’ve got a handle on its intricacies, you can take advantage of them to rake in some serious cash, which can be used, in turn, to buy new ships or upgrade existing ones. You can also craft items out of raw goods and put them up for sale on the game’s auction houses, which handily averages out standard prices for that particular item so that you can make an educated bid.

Pirates of the Burning Sea has been, for the most part, stable during our testing period. However, it has suffered from its share of launch pangs and occasional lag, and throws some unnecessary obstacles into the mix. Even after a very recent patch, attempting dialogue with a few NPCs results in strings of code rather than actual dialogue. At other times, the game suffers from graphical bugs, ranging from texture load-in to missing geometry and disappearing water shaders. The general interface is also rather clunky, making it a hassle to identify quest locations, or even to manage chat channels. None of these factors make the game fare any worse than most other MMOGs during their initial launch periods, but they are drawbacks worth noting.

Though the game servers feel underpopulated, there’s a good deal of community support for the game, best exemplified by content-creation options that allow players to create original flag and sail patterns, and then submit them for in-game use. We proudly created a flag and eagerly watched as other players voted on its quality. Sadly, taking advantage of this feature is limited to power users, since there are some stringent design requirements, and you will need to use a third-party graphical design program like Adobe Photoshop to create them. A simplified in-game creation system, like that employed in Guild Wars for capes, would have been a welcome feature, since it wouldn’t exclude so many from participating in this interesting facet of the game. It’s also worth noting that once you create your design, you still have to purchase it in-game in order to apply it to your own ships–an odd design choice indeed.

Aside from the aforementioned visual glitches, Pirates of the Burning Sea looks pretty good, if not exactly up to recent PC gaming standards, and the contrast between the tremendous marine battles and unspectacular ground combat translates somewhat into the visuals. The water is truly beautiful and surges convincingly when you are out at sea, which makes the unrealistic way in which it meets the shoreline stick out. Ship designs are also lovely, but player avatars are somewhat flat–though it’s worth noting that you can dress them up in a variety of fun and interesting ways. Unfortunately, ports aren’t much to look at and suffer from bland street and wall textures. In fact, while you’d think that a game taking place at such a colorful time in history would feature over-the-top animations, replete with swashbuckling deeds of derring-do, character models are stiff and lifeless. Overall, the game doesn’t look bad, and it runs well on a variety of machines–it just doesn’t meet the joy of its setting with an equally enthusiastic presentation.

The same can be said of the sound design, though it has its delights. Again, the dichotomy between ordinary landlubbing and oceanic exhilaration is apparent, with naval battles coming to life with the din of cannons and the warble of waves. On-foot combat is less interesting to hear, but the battle cries of your crew always are done well, even if they signal enthusiasm for a thrill that never arrives. The music isn’t bad though, and exploring ports reveals minor delights, like a barside flute player entertaining patrons or a dockside fiddler providing some jaunty atmosphere.

If you’re looking for an MMOG that offers instant rewards, you will probably find Pirates of the Burning Sea’s learning curve daunting, but it’s worth getting the hang of, because the game showers you with gifts the more you play it. Here is, finally, an online RPG that takes the grand-scheming economics and PVP of EVE and shrinks it into a manageable form, without forcing you to sacrifice the joy of exciting combat in the process. If you’ve been looking for something a little bit different and a lot more complex than the usual fare, you should give Pirates of the Burning Sea a good, hard look.

View the original article here

Thursday, June 16, 2011

Last Dynasty Announced, This is a Chinese Grinding Game

The Chinese MMORPG Feng Yun / Storm Online is now released in North America and Europe under the name “Last Dynasty“. Russian online game publisher Mail.ru partnered with Shanda Games to unveil a client-based fantasy title Last Dynasty, which was developed by Chinese guys in 2007.



To my mind, however, this is not eagerly awaited fantasy MMO, but a total waste of time. How come an old Chinese game delivers fun and entertaining gameplay?

As of today, Mai.ru behind free MMORPGs Juggernaut, GodsWar Online, has official launched the beta of Last Dynasty at www.lastdynasty.com and www.lastdynasty.de

Following typical Chinese MMOs King of Kings 3, Dragon Soul, Dragon Oath, Loong and etc, Last Dynasty primarily focuses on the PvP aspect where players will be able to engage in the challenging duels and large-scale ground battles, special guild wars within their own party and guild.

For those love PVE, Last Dynasty has a lot to offer: a variety of quests, a virtually unlimited number of opponents, and untold treasures waiting to be discovered. This allows the multi-level character development, any challenge to customize. Furthermore, Crafter can create many objects in a complicated and unique system.



Last Dynasty is an  immersive online MMORPG that puts players in ancient China. After a devastating war, all four inter-rival kingdoms face each other with suspicion. Despite several attempts but so far none of the factions has gained a decisive advantage.

View the original article here

Thursday, June 2, 2011

Asda 2 MMORPG Launches Open Beta On May 19

Leading online game publisher, GamesCampus.com (www.GamesCampus.com), announced today it will launch the open beta test for its new title Asda 2 tomorrow, May 19th. The sequel to the popular fantasy anime-style MMORPG will feature endless variety, hard-core PvP action and numerous customization possibilities. In celebration of the open beta launch, GamesCampus will host several exciting events over the course of the next month including a "Race To Login", a Soul Mate leveling contest, "Daily Attendance" events, "Lucky Monster" events with real world prizes, and more. Players can join the open beta and find out more details about the events at http://asda2.gamescampus.com



The first players who log in to play Asda 2 tomorrow when the open beta starts, log in throughout the OBT, or advance their Soul Mate system bond the fastest until June 14th will win Campus Credit and in-game item prizes worth hundreds of dollars in the "Race To Login", "Daily Attendance", and Soul Mate leveling contests. Collect the most "Lucky Monster" tokens during the same period for a chance to win huge prizes like a Nintendo 3DS and games, iPods, Gift Cards to popular online stores, and more!

Players who join in the open beta will encounter the new "Avatar System" which will grant players extensive control over their character's look and style. Players can also join forces with the revolutionary "Soul Mate" system to level faster and become far more powerful than when playing alone. They will also have the opportunity to gain access to unique Soul Mate abilities and skills, thus gaining bonus item rewards and in-game perks by playing together!Asda 2 is the sequel to the popular MMORPG Asda Story. Following the storyline of its predecessor, Asda 2 begins with an uneasy alliance between two of the Factions ("Light" and "Dark") which is planned to use the Day and Night cycles of the sequel's current ambient weather system to provide tactical factors altering the balance of power in real time, as the opposing sides' individual capabilities rise and fall with the progression of the in-game day.

Showcasing a whimsical design and animation style, Asda 2 boasts a massive fantasy world to explore. The game features unique Soul Mate and Marriage systems, which allow players to partner up with others to level faster and gain powerful skills, bonus items, and other in-game rewards while playing together. With nearly endless customization options through the "Sowel" and Avatar systems, players are able to personalize their equipment to allow them to have the appearance they want with the specific stats they need.Including intense, fast paced combat, players are able to join one of two Factions and participate in multiple types of PvP battle modes and earn PvP ranks to gain item rewards. This will include conquering cities together to receive server-wide benefits, taking control of maps to gain access to more powerful items, arena PvP battles, and open world PK areas. Alongside hundreds of quests, players will be able to join together to tackle challenging raid dungeons with boss monsters dozens of times their character's size for the best items, and form guilds that can level up through the efforts of their members to gain access to even more benefits and rewards.

With deep character skill customization systems and 8 classes available, Asda 2 is completely free to register, download, and play, and offers an immersive game world that emphasizes intense competition and collaboration between its players. For more information about Gamescampus.com or Asda 2, please visit http://asda2.gamescampus.com

View the original article here

Tuesday, May 31, 2011

Archlord Opens New Warrior Training Server



Users will be able to level-up much faster with higher EXP Boost item at New Warrior Training Server than other servers.

A Character over level 80 at New Warrior Training Server will be transferred to a real server of their choice after the event, which will last for about 4 weeks. Moreover, the transferred characters will get the best quality of ‘Realm Armor Full Set’.Along with New Warrior Training Server, ‘Ultimate EXP Boost’ item will be sold to support character level-up at New Warrior Training Server.Furthermore, PvP Battle at New Warrior Training Server will be held in the last week of event period and the winner will be awarded the most powerful armor set as a prize.



Tony Kim, Head of Global Publishing at WEBZEN said, “We are opening the New Warrior Training Server for players who prefer fast level-up.” And he also added, “We hope our players to enjoy the exciting hunting and actions at the Archlord’s New Warrior Training Server.”

Meanwhile, WEBZEN is scheduled to release Archlord New Expansion: Ascent from Hell before the end of first half of 2011.






Archlord New Expansion: Ascent from Hell will bethe content for high level player over 90,and it consists of increased level cap up to 120, 40 Heroic Armors & Weapons and Highest Unique Accessories.



More details on ‘Archlord Opens New Warrior Training Server’ can be found at the official website. (http://archlord.webzen.com/)

View the original article here

Friday, May 27, 2011

Hellgate Returns As MMO For North America

T3 Entertainment, Redbana and HanbitSoft today announced the return of Hellgate to North America. The game will launch as a free-to-play MMO in closed beta from June 3rd to June 5th. A full launch is expected later this year. Information on beta access will be announced soon at: http://hellgate.t3fun.com/



Players are invited to return to Hellgate this June to fight for the survival of the human race. Join a party online to fight against evil with a team or play solo if you’re brave enough. Choose your character from six different unique class types and prepare for battle against creatures from hell. Arm yourself with a wide variety of weapons and armor and dismantle the ones you don’t need to obtain rare scrap metals. Enhance your weapons with upgrades and relics to have the best chance of survival.

When Hellgate returns, you better be ready.

View the original article here