Showing posts with label General. Show all posts
Showing posts with label General. Show all posts

Friday, October 21, 2011

Enter the World of Real Online Games: Online Games That Rule the Internet!

Amusement has witnessed the largest supporter in on-line gaming. Due to the fact when gaming in fact arrived to make use of, it had been generally a two player situation exactly where two would compete from one another. Right after all, video games had been meant to become aggressive. Then an individual arrived up using the concept of multiplayer video games and quickly we had scores of gamers competing versus one another. Inside a common setup, there had been two groups which had some variety of people today on every facet competing (study: killing) from one another inside a virtual situation. When the net arrived along, it supplied just the best platform for gamers to play and compete in opposition to one another. With web reaching properties across the globe, the gamer doesn’t must depart his chair at dwelling even!

Ways to Setup a Multi Player Method?
All they’ve to complete is always to generate an internet profile, set up the sport of their alternative, make use of the in-built net multiplayer alternative to look for other gamers after which join a match or maybe host a match of their very own! The net was 1st employed for communication after which for killing time. It had been not that running techniques didn’t have default video games however it was a lot more entertaining to play in opposition to a ‘real’ opponent on the internet than to play from just the laptop. In some way, the prospect of taking part in in opposition to an ‘unknown but real’ individual is so overpowering that we cannot appear to possess adequate of on the net gaming!

What about on-line Internet websites which have Video games?
For all those of you who usually do not desire to waste valuable storage on setting up various video games and on the web gaming, they are able to consider heart through the truth that you can find very a handful of internet sites that offer wonderful on the web gaming that guarantees to help keep you hooked onto them for several hours at finish! There are actually arrays of game classes to pick from ranging from sports activities to RPGs as well as puzzles. In brief, there exists no dearth of video games or classes to play on the internet. The net is a revolution of kinds for on line gambling. Abruptly there was a spurt in gambling based mostly internet websites than another class of on the internet video games. Internet websites had been produced that replicated the most effective casinos with the actual planet and pretty much each and every these web-site produced a good deal of cash inside the title of Las Vegas! It had been a distinctive make a difference that a number of the internet websites had been fraudulent and had been shortly taken off the net but general, these supplied the enjoyment starved populace with some considerable worth for dollars amusement.

The rise with the world wide web mixed using the rise of this kind of internet sites fueled the on the internet gaming marketplace and right now it’s turn into a industry that can’t be in comparison to something else which has an internet presence! Even social networking web pages are supplying people using the greatest on the web multiplayer gaming expertise. Web-sites have mushroomed that assist web-site builders to involve addictive video games on their web sites and that may be anticipated to develop additional in close to long term.

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Saturday, October 15, 2011

What Are The Best Online Zombie Games

If you consider zombie video games the very first factor that could possibly arrive for your thoughts is ‘scary’. However the truth just isn’t all zombie video games are frightening and even horror they’re in reality humorous and therefore are definitely enjoyable to play. The idea of zombies is tranquil aged and well-known within our time now. They’re fundamentally dead folks brought again to everyday life. The zombies generally prefer to consume brains but in a lot of on line video games only for enjoyable additionally they consume a lot of other points like coins or gold or are just there to scare you away. In case you consider the most beneficial sport on this subject actually produced your thoughts will defiantly generate a quit at Doom. In situation you genuinely get pleasure from these video games and come across it complicated deciding on the most effective on the web sport to play or choosing 1 out, study on for some excellent suggestions. Each one of these might be the good video games you may play.

Doom has 3 elements and is also regarded as among the oldest most prosperous zombie video games actually created. Doom three was the most recent title during this franchise and it held as much as its title. It had every thing that a lover of video games such as this could request for. With good graphics and sport play it absolutely was also rated because the no. 1 sport in numerous on the net gaming internet websites and magazines.

Pondering about other on-line video games you cannot skip provide us for the Left For Dead sequence. The Left For Dead sequence has four video games along with the newest fourth component will be the most effective on the net zombie sport I’ve played. It functions group play along with standalone storyline for single gamers. You can find large amount of new functions launched inside the newest title left for dead four which incorporate group play, cooperative play, single player, far better graphics and loads additional enjoyable.
Dead Increasing might be regarded as as among the best video games offered available on the market. This certain on the net sport was produced to play using the Xbox 360. It brings collectively all of the movie ideas regarding zombies straight right into a single sport. It truly is most likely the 1 which exhibits one of the most of horror. The graphics are brilliant and it is also regarded as becoming almost certainly the best sport previously.

A different amazing 1 is identified because they Hunger. This certain sport was produced to play to the individual laptop or computer. Its international recognition is rather decrease in comparison to one other well-known zombie sport titles but that doesn’t imply that you simply can dismiss this sport. This sport provides various functions such as simulated AI (synthetic intelligence) that is remarkably beneficial, excellent visuals, in addition good deal much more. In situation you’ve not however played this superior sport you need to certainly examine it out.

Should you be searching for some absolutely free light bodyweight video games then Zombie Panic will be the sport for you personally. Zombie Panic is really a enjoyable cost-free on line multiplayer sport which may be played together with your buddies on the internet for absolutely free. Basic guidelines for this sport could be to shoot them within the head to destroy them quicker.

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Tuesday, October 11, 2011

Free Online Games Help Relieve Stress

It’s true that online games can help relieve stress. But there are many types of online games available on the Internet. These range from freely available massively multiplayer role playing game (MMOPRG) to tiny Flash games.

Role playing games are very fun. You can interact with others online, and there are entire virtual worlds out there. These worlds are actually a duplication of the real world, except that you can do a lot of fantasy stuff like killing monsters or casting spells. In these worlds, there are usually active economies. That means trading, buying and selling are taking place every day. Virtual currency is used for trading. They are commonly known as gold or platinum. “Money” is usually in the name of some precious stones.

But although these games are fun and exciting, they are also time consuming. If you don’t have huge blocks of time available, it is unlikely that you will get to enjoy these games. As most people are busy with day jobs and a busy life style, these games may not be the ideal source of entertainment.

Fortunately, there are other games freely available on the Internet. These are usually Flash games. Flash is a plug in for the browser. Traditionally, this plug in needs to be downloaded and installed into the browser before Flash games can be played. However, almost all modern browsers come pre-installed with this plug in. So there is no need to worry about installation issues.

To play these games, all you need is an Internet connection and a modern browser. Mozilla Firefox is highly recommended. Some sites may require you to register before you are allowed to play these games. But most sites allow you to play for free with registration.

There are many types of games in many different genres that you can play. You can choose to play arcade games, adventure games, puzzle games, racing games, funny games, and more. The type of games that you choose to play largely depends on your personal interest as well as the amount of time you have on hand.

Many free games sites have evolved to become mini community sites. These sites allow players to interact with one another through special features such as commenting and rating. From the rating system, you can easily see which are the top games, and head straight for those.

While you play a game, you may get stuck sometimes at some difficult levels. In this case, you can often get hints just by reading the comments left by other players.

All in all, online game is not just an entertainment experience. It has also become a social experience. Interaction that has not been possible before is now widely available. In fact, many players have come to expect at least some form of interaction capabilities like commenting or chatting. These special features make the gaming experience so much more enjoyable.

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Wednesday, September 28, 2011

Online Games of Skill

It's common knowledge that you can gamble online, but games of skill are also becoming a very popular way to put your money where your mouse is. Along with the usual single-player Web games that offer cash prizes, a growing number of sites are now letting users compete for a wager in multiplayer games and tournaments. As enjoyable as a free game of online chess or pool can be, having a little money riding on the outcome can certainly make it more thrilling.

Casual games and traditional board games are the mainstay of this industry, which earns revenue by several means, including both through advertising and competition entry fees. Word games like Bookworm and puzzle games like Bejeweled are quite popular. Arcade, trivia, and card games are also frequently played for a wager or prizes.


Winning Big, Losing Small
Although there is usually no limit to how much you can win, there are often limits to how much you will be allowed to lose in given period of time. Tournament payouts can be quite substantial, but don't expect to make a career out of it, because most games are played over relatively small wagers.

To participate you will need a credit card or a PayPal account. Assuming you come out ahead, this is how you collect your winnings. Some sites start you out with 5 dollars worth of "practice money," which gives you a chance to try out the system without taking any risks. Once you have an account with the site, you can usually still choose to practice or play in free tournaments to hone your skills.


Isn't That Gambling?
The legality of playing online games varies from one region to another. In the U.K. they have adopted a regulatory approach to the online gaming industry rather than passing laws against it. In the U.S. rules governing sweepstakes, contests, and tournaments with entry fees or prizes are determined by each state, not the federal government. For this reason, skill game sites generally do not offer their services to residents of Arkansas, Arizona, Delaware, Florida, Iowa, Louisiana, Maryland and Tennessee. Some states equate all forms of online gaming for money with gambling.

Online gaming is a relatively new activity, so in many areas the technology is still ahead of the law. Few precedents have been set, and there is ongoing debate about the distinction between games of skill and gambling. For example, some states consider poker a game of chance, while in others it is labelled a game of skill. Consult a local authority if you want to know for sure what the legal status of playing online games for money is in your area.


Fair Play
As you would expect, all the leading sites that allow you to compete for cash have policies in place to discourage cheating and do what they can to enforce these rules. They are constantly watching for players that are using computer scripts or other methods to gain an unfair advantage. At the same time, cheaters are always looking for new ways to abuse the system, so undoubtedly, a certain amount of cheating still goes on. In some cases the game sites have been accused of banning accounts and withholding winnings from alleged cheaters with no evidence. There aren't really any simple solutions to these problems. I recommend playing on a site that you trust and reporting any suspicious activity you come across.

Here is a list of some sites where you can play skill games for money.

  • More on Gaming for Money
  • Pro Gaming Events
  • Real Money Trade in MMOGs

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Roleplaying and Romance

When you're in an online world with thousands of other players, matters of the heart will inevitably arise, even if the game itself has nothing to do with romance. In any large enough group of people there will be those who are looking for love, those who are celebrating their love together, and those with an interest in expressing themselves in erotic ways. This is a quick look at how romance manifests itself in many massively multiplayer online games.


Meeting Places
On rare occasions, it actually does happen that two people find each other in the game, meet in real life, and go on to live happily ever after. While MMORPG players are predominantly male, there are women that play. I'd guess that on average, it's still well below 20 percent in most games, which is something to think about if you're gal seeking a guy.

Another thing I should point out is that there is nothing stopping men from creating female avatars and vise versa. You can't assume that the foxy Night Elf babe running around Stormwind is actually being played by a female. With a few exceptions, most MMORPGs probably have more men playing female characters than they have women playing female characters. You'll notice this immediately if you start using voice chat in these games.

There are a few other things to keep in mind before you decide to go beyond simply having an in-game freindship. As with any form of remote communication, people are not always who or what they say they are, and some of them have bad intentions. The samee safety concerns apply whether you're meeting through a personals Web site or a MMORPG.


Virtual Marriages
Although in-game weddings were once an exceptional event, they are getting more common all the time. These can be part of gameplay in titles with functions for marriage, such as Ultima Online and Star Wars Galaxies, but quite often they are staged re-enactments of real life ceremonies. Final Fantasy XI has gone to great lengths not only to allow marriage within the game, but to provide clothing and facilities suitable for such an occasion.

While people have taken their vows using instant messenging and video conferencing in legal weddings presided over by the same officials and witnesses required for a standard union, I could find no evidence of any couples getting legally married in a game yet.


Couples Playing Together
Playing along with someone you know in real life can make a game quite a bit more interesting, especially if that person is your significant other. It's long been said that couples who play together stay together, and this may turn out to apply to online games as well. Stories about wives that have been turned on to games by their husbands abound on game forums, and you'll even see a few cases where wives have lured their husbands into the hobby.

The flexible character creation in the City of Heroes/Villains has been a hit with couples, because it allows them to make superhero characters that compliment each other both in skills and appearance. The game now has at least one guild that caters to couples that play, which is something we're sure to see more of in MMORPGs.


Adult-oriented Content
Ever since the invention of Internet chatrooms people have been using them to engage in dialogue of an erotic nature. With the advent of 3D games, finding some way to arrange your avatars that vaguely resembles a sexual position never fails to get a few laughs. It was only a matter of time before games were going to start offering interactive environments that cater to these interests.

Second Life, which features a wide range of user created content, now has everything from wedding gowns to red light districts, complete with characters that ply their trade as prostitutes.

For a still more explicit approach to playing with sexuality, take a look at Sociolotron. The 2D graphics are a little primitive by today's standards, but this game was developed specifically for adults, and uncensored social interaction is a central feature. Characters live out dark sexual fantasies, become drug abusers, land in prison, and even die in this very unusual game. Interestingly, the developer warns against forming real-life relationships through Sociolotron.

Adult-only entertainment using massively multiplayer technology is clearly in its infancy, as is the entire industry in many ways. There are several games that focus on dating and sex currently in development, and it's reasonable to expect some titles to get truly pornographic in the next few years.

View the original article here

Sunday, September 18, 2011

More Diablo 3 Details Emerge



Blizzard has been revealing new information about Diablo 3 that have fans buzzing, particularly over the proposed real money auction house and the requirement of a constant Internet connection. The auction will operate alongside a game currency auction, and will allow player-to-player trades for real money, with Blizzard taking a cut of the proceeds. They have no plans to sell items directly to players through the auction at this point, although they are considering making some cosmetic items available. Only a handful of games have tried something like this, and it could really go over well with a game of this stature.

The need for a constant connection to Battle.net, even when playing alone, is still a deal-breaker for some people. Blizzard's reasoning for this is that they want you to be able to use the same characters in both single-player and multiplayer, which means trying to ensure that all characters are legitimate. I'm a little surprised they didn't opt to let people create offline characters that could only be used offline, akin to what they did with StarCraft 2 offline mode.

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Saturday, August 27, 2011

Army of North Korean Hackers Target Online Gaming

It seems North Korea’s economy and leader, Kim Jong-il, are getting desperate to raise some seriously needed cash and are now targeting MMO games as a source of funding. The New York Times recently reported that North Korea is training an army of hackers to create and use software that can basically “allows round-the-clock play by “factories” of dozens of unmanned computers“. Some of the titles targeted were Lineage and Dungeon and Fighter, which is Dungeon Fighter Online in the west.

The items and in-game currency was then exchanged for cash via third-party MMO black market sites that deal with real-money-transactions. The software itself is also sold to other hackers as another revenue source.
One such group made over $6 million in a two year time span and was able to keep 55% of it, which is quite surprising that the government let them keep that much.

So next time you see some bot gold farming, it could be a North Korean hacker agent working for the government, so make sure to report them. This is war people!

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Wednesday, June 22, 2011

Conflict: Denied Ops Review

For the fifth game in a series, Conflict: Denied Ops sure doesn’t show any signs of evolution. This might actually be the simplest edition of the shooter franchise that developer Pivotal Games has produced, with gameplay so out of date that it might as well be wearing a plaid flannel shirt and listening to Alice in Chains. But even though the action is a good decade behind the times, the game’s rapid-fire pace blurs the fact that you’re shooting the same bad guys over and over again. Attractive visuals feature diverse terrain spread all over the globe. Co-operative play is another highlight, which earns the game some applause all by itself, given how this shooter feature is so often asked for and so rarely delivered. So even though nothing here is going to slow down traffic–let alone stop it–such a speedy mindless shooter like this is ideal for those moments when you want to switch off the synapses and play Rambo for a few hours.



As with the four previous games in the franchise, the theme here is military. The gameplay is stuck in the neutral zone between one-bullet-and-you’re-dead hardcore shooters and the more absurd stuff where you can soak up lead like a sponge before meeting your maker. The story in the campaign is typical to these middle-of-the-road shooters, with you taking charge of a pair of special forces operatives working behind the scenes in 10 missions spread across the globe to unravel a nuclear arms conspiracy. Perspective has been switched to first-person from third-person, however, and your squad cut back to two commandos from the four featured in previous Conflict games. These changes don’t make a great deal of difference to how the game plays. Being able to switch between sniper Graves and heavy gunner Lang is actually so seamless that you might as well be playing a single character.



That said, teamwork can be a key component of Conflict: Denied Ops. Your buddy can be ordered around and healed with quick clicks of the right mouse button. The smart artificial intelligence adeptly handles firefights as well. Storming enemy-occupied rooms, for example, is a snap. Just send Lang up to the doorway where he’ll automatically lay down suppressing fire while you sit back and shoot survivors with Graves’ scoped sniper rifle. No muss, no fuss. You can always count on your comrade to kill a fair number of enemies if positioned correctly and even assign him to take out level bosses like combat helicopters. The only problem here is that your squadmate takes orders too seriously. He typically won’t yield the position you’ve ordered him to assume even if you’re trying to get past him, causing congestion in tight corridors until you issue a new movement command. And you have to be careful when directing your pal when he’s at the wheel of the hovercrafts or other drivable vehicles in the game because he is more than happy to roll right over you if you get between him and his assigned destination.

Other than the smooth-and-simple buddy stuff, there isn’t much here out of the ordinary. Level design is the very definition of routine, although the campaign is jazzed up somewhat with the ability to choose the order in which you handle some assignments. The graphics are detailed and attractive, with the missions featuring varied scenery. These represent such diverse locales as the Venezuelan countryside, a Siberian castle, an icy Russian whaling depot, and the dusty streets of a Rwandan city. However, goals are never more involved than shooting everybody you see and blowing things up. You occasionally steal data from computers and set explosive charges, but generally this is a point A-point B expedition.



At least the pace keeps the proceedings from getting too dull. Even though you’re repeatedly gunning down the same thugs and soldiers, you do so at a pretty fast clip. This isn’t Serious Sam or anything, but the speed is zippy enough to keep you from feeling bogged down in endless enemies or eternally difficult choke points (although there are quite a few of the latter spread throughout the game’s levels). Further excitement is provided by being able to blow up damn near everything. Levels are strewn with barrels, gas cans, and propane tanks ready to go boom at single shot. It also seems like you can’t turn around without running into some catastrophic incident, such as a helicopter exploding in your face.

Multiplayer is another plus. A co-operative mode lets you play through the solo campaign with a friend over LAN or the Internet. Because so few shooters offer this feature these days, it’s awfully welcome here, even in such a simplistic game. The other multiplayer modes are generic takes on deathmatch, team deathmatch, and conquest, though, so there isn’t much here beyond the co-op. And even that is somewhat iffy because there appeared to be very few people playing the game online at the time of writing.

Poor audio quality is another drawback. Environmental effects are way over the top, particularly for voices. Talking in even a small, office-sized chamber is enhanced so that it sounds like the words are booming out across a canyon. Too bad there isn’t any way to turn off or at least turn down this echo effect. At least this problem doesn’t ruin any great scripting. Dialogue here is confined to awful buddy-movie stereotypes, with Graves being the grizzled veteran who’s gruff but lovable and Lang being the cocky youngster who adds "motherf***er" to the end of every sentence. Music is just as obnoxious and so loud on the default setting that it almost drowns out machine-gun fire.

If you go in with low expectations and an appreciation for simple retro shooters, you won’t be disappointed with Conflict: Denied Ops. It isn’t a great shooter by any means, although it is a competent one for those of you who don’t want a lot of interaction or thinking to interfere with senseless mayhem.

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Tuesday, June 21, 2011

Why are online shooting games so popular? (Guest Post)

In today’s technologically advanced world, one of the most popular things to do with computers is to play online games; however, nothing is more controversial in the gaming world than the topic of shooting games, with many people accusing these types of games being accused of poisoning the minds of youths and making impressionable adolescence youths more likely to participate in gun crimes. Many of today’s violent, shooting games have been blamed for countless gun related crimes. Regardless of these concerns, they remain the most popular games genres; moreover, many other games, such as explorations games such as Tomb Raider or theft games such as Grand Theft Auto, have elements of shooting within them.

The question that faces many people, both games creators and parents, is what is so appealing about shooting games to the younger generations? The simple answer to this question is that the younger’s generations fascination with shooting games is not a new phenomenon, just a new form of entertainment. Many generations have been brought up on violent, shooting genres of entertainment, such as films many of the big budget summer blockbusters fall into that category. Computer games are like most other forms of entertainment, a form of escapism. Gamers want to feel cool and led adventurous, dangerous lives; they want to be soldiers or rebels, essentially experience a life far from their own, and shooting games are the ultimate opposite to daily life. Moreover, the other reason shooting games have an appeal, is that it creates a more exciting atmosphere, with the ultimate stakes – life or death, makes for a more addictive game.

Furthermore, shooting games often provider the gamer with a more of a challenge, as good hand and eye coordination is needed.

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Penumbra: Black Plague



When last we left Philip, the protagonist of last year’s first-person horror adventure Penumbra: Overture, he had just been knocked out cold in a dank underground lair. This sudden cliffhanger was just about the only truly annoying moment in Frictional Games’ freshman effort, though, because the Swedish developer did yeoman work setting up both a macabre mood and puzzles rooted in the real world. Now, the series comes to a close with Penumbra: Black Plague, a superb sequel that continues with the creeps and common-sense conundrums.

As with Overture, the biggest selling point in Black Plague is the physics-dependent design. The Lovecraft-influenced story about a young man investigating an underground base in Greenland–apparently contaminated with some sort of infection–is decidedly weird, but not nearly as original as the puzzle design. Everything in the game is based on real-world logic, but not the Bizarro World nonsense that dominates traditional adventure games. All of the problems here are tied to accurate physics and environments that are packed with objects that can be directly manipulated. There are no pixel hunts, no running around to pull a dizzying succession of levers, no directing laser beams at mirrors, and no slapping tape on a cat to make a moustache. Here you simply explore spooky underground settings to try to escape by picking up and sliding around boxes, rocks, chairs, crates, flares, or other sorts of detritus.



Every action you take is modeled on real-life movements. To open a drawer, you’ve got to use the mouse to click on the handle and then pull the mouse back to mimic sliding it open. Doors are opened the same way, with a click and a pull. Throwing a switch is accomplished by grabbing it with the cursor and then sliding the mouse downward. Wheels are turned by rotating the mouse. These sorts of motions can be a touch finicky at times, especially when hauling around long objects, such as planks or shelves, that get too easily snagged on doorways and walls, but they do a fantastic job of underlining the reality of your situation. Philip’s body is even a part of the simulation because you have to be careful not to step on objects that you’re trying to drag. Unlike so many other first-person games where you’re basically just a formless mass behind a camera, here your character has real presence.

Puzzles are similarly realistic. Rather than collecting bits of random junk as in a typical adventure, you deal with situations as they come, utilizing only objects at hand to solve problems. This switch can actually be awful tricky to deal with if you’re an adventure-game veteran. It’s hard to believe that all of the tools needed to get past a barrier like a locked door are laid out in front of you so clearly. So you can spend many minutes crawling around looking for the trick or gimmick that bars your way in traditional adventure games, never realizing that the first step to a solution here is often as simple as picking up a rock to smash open a door, throwing a plank over an abyss, or ripping a wire out of a circuit box to kill the power that is keeping a door locked. You still need to take a good look at your surroundings for hints and MacGyver your way through a lot of locked doors, but there are no ridiculous leaps of logic. Anyone with a dash of patience and a pinch of common sense should be able to finish the game without recourse to a walkthrough.



This true-to-life design also makes Black Plague damn scary. With everything so rooted in reality, it’s easy to lose your sense of place and feel like you’re really stuck deep underground. The visuals are a few years behind the times, although in some ways, this actually enhances the grimy look of your subterranean prison. Also, most of the textures are reasonable, given that they’re not pushed to depict anything more sophisticated than rusty walls and bloodstained floors. Because you spend all of your time fumbling around in the dark, anyhow, audio is more important than the visuals. Black Plague delivers here, with sparse sounds like distant whispers and rattling that could either be right beside you or far off in the distance. Atmospheric effects and music are just disorienting enough to keep you on edge at all times.

All of the irritating cheese from Overture has been stripped away too. Both combat and stealth mechanics have been pretty much entirely eliminated from the game. You can still fight when necessary and duck into the shadows to dodge enemies. But there are no more frustrating dealings with patrolling dogs and no need to try to swing a pickaxe into a skull. The latter is most welcome because the decidedly unfriendly battle interface from the first game made the occasional scrap with those demon dogs a real pain. You do run into hostile creatures every so often, although these occasions are few and far between. Gruesome sentries show up just often enough to maintain tension. Hiding out for a few moments is generally all that’s required to ditch baddies, which leaves you alone to deal with puzzles for the most part.

The one big drawback with Black Plague is that it ends rather abruptly. Any experienced adventure gamer can wrap the game up in four or five hours, which makes it a little too brief even for its bargain-bin price tag. Such brevity and a dissatisfying conclusion might be more forgivable if a third Penumbra was on the way, but this sudden finale is a bit annoying given that this is the end of the line for the series. Nevertheless, Black Plague is fun while it lasts and definitely recommended for anyone who enjoyed the first game.

View the original article here

Sunday, June 19, 2011

Sins of a Solar Empire

There’s a blissful nirvana strategy gamers yearn for, even though experiencing it usually involves a considerable loss of sleep along with a steep drop in productivity for days on end. Sins of a Solar Empire is one of those rare games that can deliver an incredibly addictive experience that devours a healthy chunk of your life, and you won’t mind a bit. Not bad for a debut game from a relatively small developer. Ironclad and publisher Stardock should be proud, because they’ve delivered one of the most original, compelling strategy games in recent years.



Let’s get this clear: Sins isn’t anything like a typical turn-based space strategy game such as Galactic Civilizations or the granddaddy of the genre, Master of Orion. Instead, this is a real-time game–but don’t let that make you think that it’s Command & Conquer in space. Though it’s in real time, Sins unfolds at such a leisurely pace and can happen on such a gigantic scale that you’ll easily manage five or six gigantic fleets at a time as you battle across multiple star systems that contain dozens of worlds.

The game is set in a distant future where the Trader Emergency Coalition–an alliance of various human worlds–bands together in the face of two threats. The first is the Advent, an offshoot of humanity that has embraced an alien philosophy and has come looking to spread the word by force. Even direr is the Vasari, a mysterious alien race that seeks the annihilation of both factions. Sins lets you play from the perspective of any of the three factions, which are approximate mirrors of one another.



Like many space strategy games, the action begins with you in control of a single planet, and from there you must explore the rest of the system worlds, locating planets to colonize, as well as resources that you can exploit to fuel your research and ship-building needs. Sins isn’t as ambitious as other space strategy games that task you with taking over a galaxy; instead, the action is limited to a maximum of five local stars, each with a network of planets around it. Travel among planets is limited via strict space lanes, so some planets are natural choke points. Planets themselves come in four varieties. Terran and desert planets can be colonized easily, but to settle ice and volcano planets you must research the appropriate technology first. Asteroids can also be colonized, but they’re so small that they can support only tiny populations, making them ideal for outposts.

To support your expansion, you’ll have to build a plethora of vessels. Scouts explore the planetary systems, locating ideal worlds to colonize with colony ships, as well as providing advance warning on incoming enemy fleets. Warships come in three classes. The smallest are frigates, and they include frontline combatants, siege vessels that can pummel planets with nuclear weapons, and missile platforms. Then there are larger cruiser-class vessels, such as escort carriers that can deploy squadrons of fighters and bombers to heavier warships. The crème de la crème, though, are the capital ships, which you can build only a handful of. Capital ships are huge, expensive, and powerful, but they’re also like the characters in a role-playing game in that they can level up as they gain experience, making them more powerful and unlocking unique and potent abilities. The ability to gain experience creates a powerful dynamic, as you want to get your capital ships into fights so they can level up, but you also want to protect them from danger, because the loss of them can be devastating. However, if you get a task force of high-level capital ships and smaller vessels together, you’ll have a force to be reckoned with.



Good strategy games force you to constantly make decisions about where to allocate your resources, and Sins does an exceptional job of this, mainly because you’ll usually find yourself having to juggle where to invest your precious resources. There are three resources in the game: money, metal, and crystal. Money is generated by having large planetary populations or by building trade stations. Metal and crystal can only be harvested on small asteroids. Building warships or structures, making planetary improvements, and conducting research consumes large amounts of these resources, and usually you’ll have a shortage of at least one of them, which forces you to make some difficult decisions.

It’s also possible to engage in a bit of diplomacy, though Sins takes a different tack than a lot of other strategy games. You can do the standard diplomatic maneuvers like declaring a nonaggression pact or forming an alliance with someone, but to do so, you’ve got to prove your worth to that faction by pursuing missions it puts toward you. For example, one faction might task you with destroying a certain number of defensive structures of another faction. Successfully completing the mission will earn you favor, though not completing the mission will earn disfavor. In order to form an alliance with any faction, you’ll have to complete several missions for it.



Then there’s the pirate system, which is a brilliant way of waging war by proxy. The pirates are third-party raiders who launch attacks periodically. You can influence whom they attack by raising the bounty on one of your opponent’s heads. However, this creates an eBay-like bidding war, where factions are trying to either get the bounties off of their heads or put them on opponents they really need attacked. The danger is that when you bid, you actually put money into the pot that you can’t withdraw, even if you lose. That means that if you get into an astronomical bidding war and win, the bad news is that in the next round, the opponent already has a mountain of money in the auction that you have to overcome. The other danger is that the more money there is in the bidding, the bigger the pirate attack will be. It’s a pretty slick system, though its one flaw is that it requires you to babysit each auction when it happens, a process that takes a minute or two. Given that attacks happen every 10 or 15 minutes, this is an activity that takes away from the overall pace of the game.

All of this sounds like it might be a handful to handle in real time, but Sins unfolds at a stately, almost leisurely, pace. The action is fast enough that you’re constantly busy making decisions, but it’s rarely frenetic to the point where you’re overwhelmed. To help you manage a huge empire, there’s an innovative empire tree on the side of the screen that gives you an outline of all of your planets, fleets, and factories. Let’s say you have a fleet battling in a distant system and taking losses. Without zooming away from the battle, you can select a nearby shipyard and start ordering up replacement ships that can automatically join the fleet. With the empire tree, it’s relatively easy to manage multiple fleets consisting of dozens of warships each.

If Sins has a downside, it’s that larger-scale games will easily take hours upon hours to resolve. Medium-size maps will chew up six to eight hours, often to the point where you will be looking at the clock and wondering just how effective you’re going to be the next day on about three or four hours of sleep. Larger games can take even longer at the default speed settings. Things would end a lot faster if there were alternate victory conditions or if the artificial intelligence would surrender after it clearly has no chance of winning. Instead, you have to pulverize each enemy position before the game ends, a process that can take a while. One thing that you can do while you’re finishing someone off, though, is to work on accomplishing achievements. The game has its own achievement system that rewards you for remarkable performance, such as wiping out a certain number of enemy capital ships or settling a pirate base. One dastardly achievement challenges you to win without researching a single military technology.

The game features random maps and scenarios, but one thing that’s missing is a campaign. Still, Sins of a Solar Empire is an excellent single-player game and one that translates well into the multiplayer realm, especially since it’s a lot harder to beat a human opponent than it is a machine. The built-in server browser connects to Ironclad Online, where it’s easy to create a multiplayer game or join up with others. The one thing to keep in mind is that, for the sake of brevity, it’s usually best to go with small maps in order for the game to resolve in one sitting. Though it’s possible to save a multiplayer game, it will take a considerable amount of dedication and scheduling by all parties involved to tackle a huge game.

Finally, the game’s visual presentation is excellent. It’s not a graphically flashy game, but it works on many levels. The ship designs look cool up close, and watching fleets slug it out is always fun. Pull the camera back, and ships and squadrons are replaced by distinctive icons, giving you the big picture even when you’ve zoomed out and are looking at a solar system as a whole. The interface is also quite elegant, and it scales nicely to a wide variety of display sizes. The audio and sound effects aren’t quite as distinctive, and the music provides some decent sonic wallpaper.

In sum, Sins of a Solar Empire is an absolute must-have if you enjoy strategy games. It’s an addictive, deep game that elevates space strategy to new levels. At the same time, it provides a fresh, original take on one of the oldest and most revered subgenres in all of strategy gaming.

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