Showing posts with label Arcade. Show all posts
Showing posts with label Arcade. Show all posts

Tuesday, November 22, 2011

Brilliant Crystals



Brilliant Crystals is a polished color match shooter a la Puzzle Bubble with a few twists.

“Help the magic Owl Wizard clear all of the crystals that are thus closely surrounding him.

Watch his magic wand to see exactly what color crystal he will be using and shoot it onto other crystal clusters of the same color. “

Have fun!


View the original article here

Friday, September 9, 2011

Boulder Crash: A Flash Remake By Mirko Ruto


Back to the Emerald Mines!



Boulder Crash is a Flash remake by Mirko Ruto of the classic arcade puzzle game Boulder Dash.



Use the arrow keys to move, space for action and ESC to abort or pause.

Have fun!

View the original article here

Friday, June 17, 2011

Death Worm

The say size isn't everything, but that only applies if you aren't a massive, carnivorous, desert-dwelling hell-worm that needs a steady diet of camels, civilians, ambulances, and jaguars to survive. Oh... sorry, did I say hell-worm? I meant to say Death Worm! Play Creek's surprise hit 2007 indie download gnaws its way into your browser with 15 levels, 30 different enemies, achievements, and a whole lotta explosions. And we wouldn't have it any other way.



Turns out steering a Death Worm is only slightly more complicated than riding a bike; use the [arrow] keys to maneuver and build up momentum, popping up out of the ground to snatch your unwary prey, and burrow down deep within the earth to reach even higher when you burst out next. While your foes start off small-time the ante is quickly upped as everything from tigers to soldiers to helicopters and detonators roll out to put an end to your feasting. Which would be discouraging if not for the fact that you're a Death Worm, and can upgrade your abilities between levels and even gather power ups to let you put on a burst of speed or spit freakin' fireballs. (Still not as freaky as Goblin Sharks, though.) To pass each stage you'll need to meet the requirements, usually "eat some dudes" and "eat even more dudes".

Once you've mastered the controls, you're golden. Death Worm isn't actually that difficult, apart from a few frustrating levels where you're required to devour a certain amount of enemies without taking damage (and the count resets if you do). It's actually fairly easy to coast along beneath the surface and peek just the top of your head up to snack on some poor sap, then duck back down before anyone else can react. Of course, that's if yer yella. Death Worm's real entertainment shines when you rocket out of the ground and rack up big combos for higher scores, sending limbs flying and causing helicopters to careen out of control into a pack of terrified tigers. Compared to its original release, Death Worm has undergone a significant visual upgrade, but still retains that fast-paced monster worm action that captured the hearts of men and women everywhere.

Sometimes you want complex strategy or a deeply moving story that changes your personal outlook; Death Worm has neither, but it does have the ability to swallow you whole, so maybe you shouldn't tell it that. For awesome arcade action, Death Worm satisfies.

View the original article here

Tuesday, June 7, 2011

Gatling Gears, Star Raiders

Another $25 week, and you’d better like shooting stuff… oh wait. You’re a gamer. You do. Well then, score.


Gatling Gears
Yes, it’s a twin stick shooter, and yes, there are way too many of those out there. However, this is an enormously polished one, featuring smooth controls, gorgeous destruction, and addictive leveling up. The world is steam punk inspired mech shooting, full of wonderful music and visual flair. Full co-op through the campaign is included, plus you can take part in survival mode. It’s incredible fun, and well worth the $15 asking price, even if you don’t think you need another dual analog shooter.  You thought wrong.






Star Raiders
Another 2600 classic brought to fresh, modern life, following Yars’ Revenge. This one isn’t quite on the same level, although it definitely relates better to the source material. There seems to be some confusion in the controls, different ships given different schemes that feel disorienting, not unique. The original required a special controller, thankfully not the case here as technology has caught up and provided enough buttons. Players scour the galaxy for enemies and loot, taking on missions and blowing stuff up. Sadly, the ships feel a little stiff, although maneuverable. It’s simple and pleasing, just not not enough to feel engaging.

View the original article here