Showing posts with label MMO. Show all posts
Showing posts with label MMO. Show all posts

Monday, July 2, 2012

Zoomumba

ZooMumba is a 2D Browser MMO where players will manage their own zoo full of exotic animals from around the world.



Zoomumba is a basic management game like we've all played before. You start building your zoo and earning funds but you must build your zoo bigger to bring in more people to get more money, but the more people that come the harder it is to manage, keeping all the animals and people happy.


Like a famerama and other bigpoint games you can also interact with other players. In my opnion this is a great game for all the family to play with challanges and levels to pass it keeps you entertained.

The best thing about this free browser game is that it is a browser game so there is no download, updates and events are regular and it always stays interesting.

I would reccomend zoomumba to all ages and i know it looks like a little kids game but trust me it stays entertaining for all ages and it's more fun then playing farmville.

View the original article here

Friday, April 13, 2012

Elder Scrolls MMO to be Announced in May?

According to an industry insider, Bethesda and ZeniMax Online Studios are currently developing a MMORPG based on the Elder Scroll series, which will be announced in May of 2012.



The source also stated that the MMO will take place a millennium before Skyrim, during the Second Era, which is a few hundred years before any of the Elder Scroll games. The game will have three playable factions, each being represented by an animal.
Not much is known about the factions, except each is represented by one of three animals: A lion, a dragon, and a bird of prey (either a phoenix or an eagle, we aren’t sure).
It’s been known for some time that ZeniMax and Bethesda have been working on an MMO, due to job postings on the ZeniMax website, and through court papers all the way back in Jan 2010, when Bethesda and Interplay were in a legal dispute.

As recent as Sept 2011, Bethesda Game Director and Executive Producer, Todd Howard, came out against turning Elder Scrolls into a MMO; but it now seems this was only done to throw people off the trail. If this leak turns out to be true, that means at the very minimum, they’ve been working on this for over two years.
Bethesda and ZeniMax currently have not commented on this leak.

View the original article here

Sunday, October 30, 2011

Be the First to Play the Dofus Rouge Class!

I received an email with the news that the rouge class will be available for Dofus at 15th of december. But definitely not all will be able to play the class at the start. Do you want to be the first to play the brand new rouge class for Dofus?



This is What we have to do:

Do you want to be rougelike? You’ll have to slip a rouge pack in to your pocket This pack contains one month of subscription for Dofus and our first ever digital download Wakfu comic dedicated to the famous rouge ‘Remington Smisse!.”
As if that wasn’t awesome enough, the rouge pack includes an exclusive preview to the Dofus rouge class, starting december the 15th!
Now you’ve received full instructions to become the first rouge on your server.
Dofus Newsletter

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Saturday, October 29, 2011

WoW: Mists of Pandaria Developer Q&A Rundown

Last evening Blizzard held an open developer Q&A session for Mists of Pandaria, allowing World of Warcraft players to ask all of the questions they’ve been dying to know regarding. Questions ranged from talent trees to mounts to PvP, raids, Glyphs, the brand new pet system and naturally the Pandaren.
Under is the full rundown of all of the questions that had been answered during the Mist of Pandaria QA session. Get willing, it’s a monster list.

Players can travel to Pandaria via new quests from Orgrimmar as well as Stormwind.Pets are being fixed so stats won’t lag behind for many seconds on logging in or dismounting in patch 5.0Monks will have the same hit cap as e.g. an Arms warrior as well as their energy regen drives everything they do, thus their regen will scale the same as rogues as well as haste in general will scale their damage by the same percentages.

Blizzard is contemplating increased players conquest point caps by 10-15% to encourage world PvP. When asked whether or not the brand new talent program will work differently in PvP and PvE, Blizzard responded: Exactly what we don’t would like to do is simply launch into having different coefficients and talents and everything for PvP as well as PvE. That just doubles the size of the game that makes it more complex to balance and harder for players to know.

Leveling from 85-90 takes place on the brand new Pandaria continent. Pandaria will have separate player hubs for Alliance as well as Horde, no sanctuary with the goal to encourage PvP. AH, Bank as well as general vendors will be available. Valor, conquest, career as well as faction vendors will be scattered around Pandaria.

When asked if the brand new talent program would definitely be expanded past 6 specializing skills, Blizzard responded basically saying no. Reaction below: We tried a good deal of tiers. We have been worried at more than 6 that the combinatorial complexity of >729 different variations of talents would be challenging to balance or perhaps for players to even comprehend. We desire to focus on having fewer awesome talents than many tiers that will force us to dilute individual abilities in the name of balance

Guild levels is increased with new perks. Examples: reduce cost on void storage as well as transmogrification
Pandaria is found south of Azeroth. The exact opposite of Northrend. The account-wide “Pet Library” feature if successful may be extended to mounts. All 9 MoP dungeons will have Challenge Mode enabled on them. Challenge Mode will most likely be extended to other dungeons as well as raids if successful 6 dungeons on Pandaria, 3 is classic heroics (Scholomance as well as Scarlet Monastery)

No plans for any kind of max level, non-heroic dungeons. Blizzard definitely not happy with Prime Glyphs, may be removed. Players will gain XP for Pet Battles in a similar method to just what players see with gathering professions. Players can engage in pet battle with people near them or perhaps through a queuing system. Pet battle invites is turned off. Poisons are being reworked Rogues will have you damage poison, you utility.

We additionally need to reduce the amount of ramping that rogue DPS requires, including removing the want for Deadly Poison to stack. (And likewise we would like to make Bandit’s Guile less punitive when swapping targets). The starting zone for brand new Pandaren is found on The Wandering Isle (the turtle). The continent of Pandaria itself is definitely not a turtle, its a piece of land. Asphyxiate, the brand new Death Knight talent, lasts 5 sec, the same as Strangulate, that it replaces.

Existing Relics will become gray items that players can vendor. Harvest of Life upgrades Drain Lifetime (Drain Lifetime turns into Harvest). Soul Harvest is being removed, but shards passively regen outside of fight to can Drain Soul in fight to replace them. Mortal Coil is the new Death Coil. Water Elemental is a Frost spec spell
Blizzard wants World Employers from Pandaria to be optional in regards to item drops. Items will be necessary to change talents.

Pandaria is regarding the size of all 5 of Cataclysms 80-85 zones combined. Pandaren is able to switch factions or defect when. Official reaction to the question: Try to snatch the Valor Points from my hand. Enhance -  Will still have a frequent interrupt that locks out for less time than other interrupts. However, overall we would like to reduce the frequency of interrupts as well as increase their duration thus that when you use them is more of a decision.

Specs as we understand them will still exist. We need the specs (especially for the pure classes) to be more distinct than they are today since some of the signature utility is now available to all members of that class. Specs will contain core rotational mechanics and the tools required to work your role. Talents complement that with various forms of utility.

Cooking will stay a secondary skill. Professions brand new cap is 600.  No plans for any kind of brand new professions. Passive ability are gained from your own specs. We are removing some of the less interesting buffs as well as debuffs (+bleed damage, armor, 3% damage, resists are all on the chopping block at the moment). PvE situations queues are localized from specific spots in the world (where the scenario is located), certainly not in the cities.

More Proc weapons in 4.3 raid as well as more coming. Epic turtle mount potential for Pandaren.
Spectator mode for pet battle in the works. Assaultable areas that can change factions is added for World PvP in Pandaria.


View the original article here

Wednesday, September 14, 2011

MapleStory end its Chaos update series with new content

MapleStory has finished the Chaos series, and Nexon has presented Age of Triumph, a huge update that brings new content exclusively to those players who traverse Maple World on Global MapleStory servers.

Age of Triumph is a new update that bring to the players an entirely new story line called the Silent Crusade. This full length quest for players level 37-110 introduces a battle force that specializes in eliminating Master Monsters, a faction of enemies never before seen in MapleStory.



Throughout their journey through the Silent Crusade, players will be introduced to new NPCs that will aid them along their quest, including one character that will grab the hearts of players seeking a new romance. The Silent Crusade will be narrated through colorful, action-packed in-game cutscenes and through tandem battles with NPCs.



Age of Triumph will also introduce the new Capture the Flag mode, a new game type added to MapleStory's PVP mode. Three to six players in two teams will fight for their opponents' flag, and the first team to do so three times is declared the winner. Item drops, including speed ups, power ups, HP recoveries and more will aid players throughout the battle, along with additional points and medals for players that exhibit the actions of a true strategist.



View the original article here

Sunday, August 14, 2011

Update on Torchlight MMO


In an interview with Eurogamer, CEO of Runic Game’s, Max Schaefer gave a brief statement updating us on where the Torchlight Online MMO was and when we can expect to hear more about it.


That’s obviously still in the plan. But is it the next thing or is it something beyond that? We just don’t know. We have a lot of good ideas for the MMO, we just aren’t committing to any kind of schedule yet. If Torchlight 2 blows up on PC and it’s the biggest thing since sliced bread we’ll probably want to give more attention to that before heading into the MMO world.


So there you have it, maybe soon or maybe much later. Regardless of whether Torchlight 2 does well or not, it looks like it’ll be years before we see a Torchlight MMO.

View the original article here

Friday, August 12, 2011

World of Warplanes Official Website Launched



Wargaming.net launched the official website for World of Warplanes featuring the first in-game screenshots of their upcoming WWII combat flight sim MMO game.



World of Warplanes will take place in the same era as Wargaming’s other military MMO game World of Tanks and will feature a wide range of warbirds. Pilots can choose from three main warplane classes – single-engine light fighters capable of engaging enemies in close dogfights, heavy fighters with their deadly straight attacks, and strafing aircrafts, the fearsome threat for ground targets.



Players will be able to build virtual pilot careers and fly planes from several key eras, staring from 1930’s with biplanes and up to Korean War jet fighters that led the way to modern air forces.



Every plane will feature multiple variations of ammo types, engines, and other crucial modules, and their various combinations will allow to pick the optimal configuration for the most effective behavior in combat.
After the jump you can view the first in-game screenshots of WoWP. (I was going to use WoW, but I think some other MMO already uses that )


View the original article here