Saturday, October 29, 2011

WoW: Mists of Pandaria Developer Q&A Rundown

Last evening Blizzard held an open developer Q&A session for Mists of Pandaria, allowing World of Warcraft players to ask all of the questions they’ve been dying to know regarding. Questions ranged from talent trees to mounts to PvP, raids, Glyphs, the brand new pet system and naturally the Pandaren.
Under is the full rundown of all of the questions that had been answered during the Mist of Pandaria QA session. Get willing, it’s a monster list.

Players can travel to Pandaria via new quests from Orgrimmar as well as Stormwind.Pets are being fixed so stats won’t lag behind for many seconds on logging in or dismounting in patch 5.0Monks will have the same hit cap as e.g. an Arms warrior as well as their energy regen drives everything they do, thus their regen will scale the same as rogues as well as haste in general will scale their damage by the same percentages.

Blizzard is contemplating increased players conquest point caps by 10-15% to encourage world PvP. When asked whether or not the brand new talent program will work differently in PvP and PvE, Blizzard responded: Exactly what we don’t would like to do is simply launch into having different coefficients and talents and everything for PvP as well as PvE. That just doubles the size of the game that makes it more complex to balance and harder for players to know.

Leveling from 85-90 takes place on the brand new Pandaria continent. Pandaria will have separate player hubs for Alliance as well as Horde, no sanctuary with the goal to encourage PvP. AH, Bank as well as general vendors will be available. Valor, conquest, career as well as faction vendors will be scattered around Pandaria.

When asked if the brand new talent program would definitely be expanded past 6 specializing skills, Blizzard responded basically saying no. Reaction below: We tried a good deal of tiers. We have been worried at more than 6 that the combinatorial complexity of >729 different variations of talents would be challenging to balance or perhaps for players to even comprehend. We desire to focus on having fewer awesome talents than many tiers that will force us to dilute individual abilities in the name of balance

Guild levels is increased with new perks. Examples: reduce cost on void storage as well as transmogrification
Pandaria is found south of Azeroth. The exact opposite of Northrend. The account-wide “Pet Library” feature if successful may be extended to mounts. All 9 MoP dungeons will have Challenge Mode enabled on them. Challenge Mode will most likely be extended to other dungeons as well as raids if successful 6 dungeons on Pandaria, 3 is classic heroics (Scholomance as well as Scarlet Monastery)

No plans for any kind of max level, non-heroic dungeons. Blizzard definitely not happy with Prime Glyphs, may be removed. Players will gain XP for Pet Battles in a similar method to just what players see with gathering professions. Players can engage in pet battle with people near them or perhaps through a queuing system. Pet battle invites is turned off. Poisons are being reworked Rogues will have you damage poison, you utility.

We additionally need to reduce the amount of ramping that rogue DPS requires, including removing the want for Deadly Poison to stack. (And likewise we would like to make Bandit’s Guile less punitive when swapping targets). The starting zone for brand new Pandaren is found on The Wandering Isle (the turtle). The continent of Pandaria itself is definitely not a turtle, its a piece of land. Asphyxiate, the brand new Death Knight talent, lasts 5 sec, the same as Strangulate, that it replaces.

Existing Relics will become gray items that players can vendor. Harvest of Life upgrades Drain Lifetime (Drain Lifetime turns into Harvest). Soul Harvest is being removed, but shards passively regen outside of fight to can Drain Soul in fight to replace them. Mortal Coil is the new Death Coil. Water Elemental is a Frost spec spell
Blizzard wants World Employers from Pandaria to be optional in regards to item drops. Items will be necessary to change talents.

Pandaria is regarding the size of all 5 of Cataclysms 80-85 zones combined. Pandaren is able to switch factions or defect when. Official reaction to the question: Try to snatch the Valor Points from my hand. Enhance -  Will still have a frequent interrupt that locks out for less time than other interrupts. However, overall we would like to reduce the frequency of interrupts as well as increase their duration thus that when you use them is more of a decision.

Specs as we understand them will still exist. We need the specs (especially for the pure classes) to be more distinct than they are today since some of the signature utility is now available to all members of that class. Specs will contain core rotational mechanics and the tools required to work your role. Talents complement that with various forms of utility.

Cooking will stay a secondary skill. Professions brand new cap is 600.  No plans for any kind of brand new professions. Passive ability are gained from your own specs. We are removing some of the less interesting buffs as well as debuffs (+bleed damage, armor, 3% damage, resists are all on the chopping block at the moment). PvE situations queues are localized from specific spots in the world (where the scenario is located), certainly not in the cities.

More Proc weapons in 4.3 raid as well as more coming. Epic turtle mount potential for Pandaren.
Spectator mode for pet battle in the works. Assaultable areas that can change factions is added for World PvP in Pandaria.


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