Wednesday, July 11, 2012

Building a Vision of Sim City 5

Rejoice budding architects, city planners and civil servants. Your roles in town planning and city management will once again be glorified in video game format as Maxis has just let it be known that they are working on Sim City 5. The previous version of the city builder, Sim City 4, was released eons ago and the new title will be upgraded for a new generation.



Multiplayer mode is sure to make Sim City 5 a new and exciting proposition.

Most exciting of these new features is the multi-player mode. Now you can team up with a total of 12 people, each player managing their own city in the region. Decisions and choices made by every member will directly and indirectly impact their neighbors. The added level of complexity is something we cannot wait to try out.

Additionally, it is rumored that players will actually be able to construct curved roads this time around! The idea is so blasphemous and intriguing at the same time that we cannot actually form an opinion. Sim City veterans will be familiar with the order and structure offered by the straight line roads of prior titles and should share out sentiments.

The game is supposed to be out next year, so there is still some time to go before we can test Sim City 5 out. In the mean time this trailer and concept art will have to suffice.

View the original article here

Thursday, July 5, 2012

Capcom Takes Onimusha to the Broswer

The last Onimusha game came out way back in 2006. Capcom always has better things to do seeing that their gaming franchises include Street Fighter, Resident Evil and Devil May Cry. As the latter group of titles get frequent releases and development, it is not hard to imagine that Capcom has their hands full and is unable to devote any time to their other intellectual property.

However, there may be a way around this predicament. Rather than work on another full scale installment of Onimusha, Capcom will be using it to venture into the browser gaming market segment. The developers are looking to release Onimusha Souls, a browser game for both the PC and the smartphone. The game is expected to show up on 28th June 2012.

The game will mine the Sengoku era of Japan for its story, also used as the narrative bedrock by games such as Shogun 2, and players will assume the role of a daimyo as they compete with other regions. You can expect similar mystery solving gameplay as the previous titles to boot.

The move may be an interesting way to tap in to fringe fan bases. Every gamer has a title they love which for one reason or the other gets neglected by developers. The browser game format might actually represent an easy way for developers to satisfy gamers and the process is sure to not be as taxing as working on a full blown console and PC version.

Capcom has previously dabbled with the social and casual game segment with Smurf’s Village to great success. With smartphones being adopted like hotcakes and gamers being connected 24/7 a browser game seems like a smart way to monetize the neglected Onimusha franchise.

View the original article here

Monday, July 2, 2012

Zoomumba

ZooMumba is a 2D Browser MMO where players will manage their own zoo full of exotic animals from around the world.



Zoomumba is a basic management game like we've all played before. You start building your zoo and earning funds but you must build your zoo bigger to bring in more people to get more money, but the more people that come the harder it is to manage, keeping all the animals and people happy.


Like a famerama and other bigpoint games you can also interact with other players. In my opnion this is a great game for all the family to play with challanges and levels to pass it keeps you entertained.

The best thing about this free browser game is that it is a browser game so there is no download, updates and events are regular and it always stays interesting.

I would reccomend zoomumba to all ages and i know it looks like a little kids game but trust me it stays entertaining for all ages and it's more fun then playing farmville.

View the original article here

Tuesday, June 26, 2012

Drakensang Online



Drakensang online is the next level in browser based mmorpg. Drakensang is a free action packed 3D fantasy mmorpg. And who doesn't love a free game. Being a browser game gives this game a huge advantage over other mmorpg's that are around today.

Drakensang online gives you the option of choosing between heaps of different characters to play with base classes of Heroes, monsters or humans. This is definately bigpoints answer to games like world of warcraft with many advantages. It may not have the population as such games but without having to download anything and being able to battle with or against players from all around the world it already has over 2 million registered players and was only released at the start of 2011.
 
If you are into the fantasy worlds of mmorpg's and love swords, magic, monster, pvp & pve and everything else that comes with this 3D realm then drakensang online is the free 3D mmorpg game for you.

View the original article here

Monday, June 18, 2012

MLB 12: The Show Continues to Suffer Strikes from Online Pass Flubs

Both the PlayStation 3 and Vita versions of MLB 12: The Show carry an online pass, that slip of paper that allows new game buyers to access hassle free online play… until it becomes a hassle. As has been the case for Arkham City, Dirt 3, Driver 3, and others, baseball fans are now being shut down when trying to access what they paid for.

Users of the Vita edition have found that their code actually unlocked online for the PlayStation 3 version, clearly whether they bought that version or not. Sony says the issues have been cleared up, but some users who entered their code prior to the fix claim they’re still in limbo. Joystiq tells the story of Benoit who has been the victim of a back-and-forth battle with support to receive a code that has yet to come. Other users, as reported earlier, simply received error codes when they tried to enter their pass.

Released at the same time, Unit 13 also had a brief flirtation with trouble wherein the digital version (of all things) failed to come with the online unlocked.

View the original article here

Thursday, June 14, 2012

Link and Samus Costumes Available in Dynasty Warriors VS.

Link and Samus Costumes Available in Dynasty Warriors VS.




Playing dress up has been one of the growing aspects of the Dynasty Warriors series, now brought to bolder life with the addition of Nintendo-licensed costumes. Link and Zero Suit Samus outfits will make their appearance in Dynasty Warriors VS., a 3DS exclusive as of now.

Tecmo/Koei are returning slightly back to the roots of the franchise, born from a one-on-one fighter. While VS. will maintain the idea of capturing bases, players are doing so competitively in any set-up, up to four people (i.e., three on one, two vs two). Players may combat each other directly, the first time (I believe) since the inception of the series.

In other words, you can pretend to battle Link and Samus in something other than Smash Bros. for the first time, all while slashing at countless inane AI characters.

View the original article here

Saturday, June 9, 2012

Sizzling hot FPS Games 2011

Developers of FPS games have given FPS game fans more to cheer for in 2011. Online gaming is now the hottest pastime of most kids as well as adults and each and every day, exciting FPS games are being introduced to the gaming arena all over the globe. It doesn’t matter what you have is Xbox, Playstation or the PC, all you need is a craving for action. Here are some of the hottest FPS games for 2011 that sizzle up all their competition:


Call of Duty (Modern Warfare 3)
As a gamer, Call of Duty should not be an unfamiliar entry. This time round, it is coming back to capture the hearts of millions of gamers, young and old alike, with its extremely realistic military warfare graphics.


Killzone3
This game is created by Guerilla Games. Killzone has 4 series that had been published by Sony and Killzone 3 is the fourth one to be released. There is basically not a single dull moment you can find in this game. The effects are excellent since it is presented in 3D.


Resistance3
Created by Insomniac games, what you will notice about this game is that they used real actors on the cut-scene, which makes it much more realistic. The graphics that the developers used are more flabbergasting than ever before. This game will be available in September of 2011.


F.E.A.R 3
This is a game that is not only focused on the shooting and killing but it also narrates a story about Alma Wade and her children. This game is created by Day 1 Studios and can be played in PS3, Xbox as well as MS Windows. This game was initially scheduled for released in 2010 but was postponed to 2011.


Brink
The developers of the game created something new and different for this game. They intensified all the moves and the targets on this new game. What makes it stands out slightly from other games is that you can choose from two types of mission and the story will start accordingly to your choice.


Doom 4
If you are looking for a game with ultramodern guns and firearm models that you can choose from then this is the game for you. Your goal here is to expel your monster rivalries without the help of anyone. Some reviews point out that the let-down in this game is that you will not hear the main character speak and you will also not see him unlike most FPS games. But if you are really focused on the shooting; who cares!


Rage
The setting of this game is after the end of the world – that immediately prepares for your imagination to take flight. Although it is a very common scenario for online games, it can also take your breath because of the realistic special effects.


Battlefield 3
This game actually exceeds the gamers’ expectations. The game’s visual excellence will capture the hearts of the gamers in an instant. The visuals are perfect, the audio quality is phenomenal and the action is mind boggling – what else can you ask for? It’s basically sizzling hot!

View the original article here

Sunday, June 3, 2012

Ventrilo Settings

Ventrilo is among the most popular third-party voice chat software used in games, and it remains a favorite way to communicate by voice in World of Warcraft, despite the integration of voice chat into the game. In part this is because Ventrilo has better sound quality and more options than the voice software that is typically built into games.



One of the most common complaints I hear about using voice chat is that some people can barely be heard, while others are so loud that they blow your ear drums out. And we all know what it's like when someone gets excited in the heat of battle and starts screaming into the microphone, or decides to share that extra special rap song they're listening to with everyone else on the channel at extra high volume.

Fortunately, for people with DirectSound (most Windows users), there are settings in Ventrilo that can help balance these radical volume changes and make for a less painful voice chat experience. The trick is to use a compression sound effect, which is technically "a reduction in the fluctuation of a signal above a certain amplitude." Here's how to quickly set up the compressor in Ventrilo for use with a group of people playing an online game.


1. Go into Setup under the Voice tab, and on the right you will see settings for the input device. If you have DirectSound you will be able to check "Use DirectSound," which activates the "SFX" button in the corner.
2. Clicking "SFX" (short for Special Effects) brings up a window that lets you add and remove effects from Ventrilo. Adding "compressor" will open its Properties window.

There are 6 settings for the compression effect. Gain 0

This can usually be left at 0, unless you're having difficulty hearing most of the people on the channel. Gain controls how much volume is sent to the compressor. Turning it up a little (10 or 15) may help, but turning it up a lot causes significant sound degradation. Attack 0.01

Attack determines how quickly the effect is applied to the sound, in milliseconds, and can be turned down to the minimum of 0.01. The default is 10, which is also quite fast. The maximum of 500 creates an unpleasant half second delay before a loud incoming sound is adjusted.


Release 200 - 500
The length of time the compressor remains on after the sound has stopped is determined with the Release setting. The default of 200 milliseconds typically works, but some people turn this up to 500 or even 1000 (1 second).


Threshold -30
The level at or above which the compressor kicks in is the Threshold. -30 will make the quiet people a bit more audible, while still keeping the loud types from blasting you. This setting is measured in decibels, with 0 being very loud and -60 being very quiet.


Ratio 100
Ratio sets how much variation in volume remains after the compressor has done its job. Most people put this right up to 100 so there is as little variation in volume as possible. Although the default setting of 3 leaves some variation in, it also works.


Pre delay 4.0
This is a digital sound processor function that determines how far your system "looks ahead" for sounds that need adjustment, again in milliseconds. This is best left at the maximum of 4. Note that you can also apply special effects to users individually, which will override the general special effects settings. You can do this by right clicking on their names and selecting "Special Effects" from the "Miscellaneous" menu, giving you access to the above controls for each user.


View the original article here

Thursday, May 31, 2012

FarmVille Outside of Facebook



FarmVille may be the biggest game on Facebook, with over 75 million active users, but you don't necessarily have to be on the social network to play anymore. Utilizing Facebook Connect, developer Zynga has made the farming phenomenon accessible both from its own website and MSN.com. You still need a Facebook account to play, but these options let you experience FarmVille without having to be on Facebook, perfect for computers where the social network might be blocked.

Here's how you can sneak in a little farming while you're stuck at work or school.

1. MSN.com
Starting recently, the game is now playable at MSN.com. Again, you still have to have a Facebook account to play. First, you have to access MSN's game portal, which can be found at www.zone.msn.com. It's important to note that games on the MSN game portal are only playable if you're using Internet Explorer, so users of other web browsers like Chrome or Firefox will have to switch to IE if they want to play. You can access FarmVille either by clicking one of the links on the homepage, or simply searching for it via the search bar at the top of the page. This will bring you to the game's page where you'll be logging in over Facebook connect. Once logged in the game looks just like the Facebook  version, with the only added frill being the Game Feed, which appears directly below the game itself.

In the future, Zynga has also said that it will be bringing more of its popular games -- like Cafe World, FishVille, and Mafia Wars -- to MSN Games, as well as the company's popular instant messenger program Windows Live Messenger.

2. FarmVille.com
Playing the game from FarmVille's dedicated website is about as simple as you would imagine. You simply go to www.farmville.com and log into Facebook by providing your email address and password. The game itself looks and plays exactly as it does in Facebook, only without the social networking trimmings. These have been replaced with a variety of FarmVille specific features. There's a Game Feed, which provides you with all of the latest updates from your in-game friends, letting you know everything they've been up to. You can also check out all of your current requests and stay up-to-date with a Farmville news feed, which keeps track of all the latest developments in the game. You'll also find links to Zynga's other popular games and the Game Bar: a toolbar for your web browser that lets you take FarmVille with you no matter where you are on the web.

View the original article here

Thursday, May 24, 2012

Playing Literati or Scrabble Online

If you enjoy word games, but you can't always find a Scrabble partner, the Literati rooms at Yahoo Games may be the answer to your prayers. It's free to play - the only requirements are a Yahoo ID and a Java-enabled browser. The latest version of Java can be found at Java.com.






What is Literati?
Literati is a word game that is very similar to Scrabble. Players use a set of 7 letter tiles to construct intersecting words on a board, collecting points based on letter values and bonus squares.


Literati vs. Scrabble
The most noticeable differences are the game board and the tile values. Both boards are 15x15, but the bonus squares (or, in the case of Literati, intersections) are in different places. Letter tile point values in Literati range only from 0-5, where Scrabble has letters worth as many as 10 points.


Getting Started
Once you've logging onto Yahoo and arrived at the Literati section, you will notice that rooms are grouped into categories based on skill level. Select a skill level, then choose a room. This will bring up a lobby window very much like a chat room from which you can join, watch, or start a game. The game itself, shown in the above screenshot, runs in a third window, giving you constant access to the lobby. Games can be public or private, and can accommodate up to 5 players. If you start a game you can control the game options, set time limits, rate your play, and even boot players.

The interface is intuitive and easy to use. Placing tiles on the board is a simple drag and drop operation. When you are finished you click "submit" and your word it is automatically checked by a dictionary before being permanently positioned on the board. If it is not a valid word, the tiles are returned to your tray and you must try again or pass. There is an optional "challenge" mode, which lets players challenge each other's words in Scrabble fashion. You can also juggle tiles in your tray to help you make words. Letters for wild tiles (white) are selected with the keyboard.


Cheating
As is the case with many online games, it's very difficult to ensure that the person you are playing against isn't cheating. Scrabble solvers and anagram generators are readily available online, so it's a simple matter to keep a solver running in another window while you play. A Scrabble solver takes a set of letters and produces all the words that can be made with those letters. It's rather like running a chess program while playing chess with someone online and entering all the moves into the program, then using the computer's moves as your own.


Strategy Basics
First and foremost, you must play for points and bonuses rather than go for otherwise impressive words. Long words look great on the board, but unless they use every tile in your tray (a 35 point bonus), they can score low for lack of board position.

There are essentially two ways to approach a game of Literati or Scrabble. Offensive players concentrate on words with high point scores, even if they happen to open up opportunities for other players. Defensive players put more thought into using words that are difficult to build on and attempting to limit their opponent's chances of reaching bonus squares.

A common rule of thumb is to try and keep a roughly equal number of vowels and consonants in your tray. This is referred to as "balancing the rack." Some players also caution against hoarding valuable letters in hopes of finding a big scoring opportunity, because it tends to leave you with an excessive number of consonants. Letters still in your rack at the end of the game are deducted from your score - more of a concern in Scrabble than in Literati.

If you really want to excel at Literati and compete with the top ranking players on Yahoo, memorizing words will go a long way. There are, for example, 29 acceptable words in the English language that have the letter 'Q' but don't have the letter 'U.' Similarly, there are just 12 acceptable 3 letter words that contain a 'Z.' Although it may seem a bit dull to some of us, these are the sorts of things that word game champions think about.

View the original article here

Wednesday, May 16, 2012

Trends of the Decade

Looking back over the last ten years of online gaming, there's no doubt that it has been an astounding decade. To say that the hobby has seen explosive growth is an understatement, and it has taken some interesting twists and turns along the way Here's a quick look at what I would consider the most significant trends that have impacted online gaming in the last decade.


Digital Distribution
Although it got off to a slow start, digital distribution has truly taken off in the last few years, thanks in part to services like Steam and Xbox Live Marketplace. It's very hard to estimate just how large digital distribution of games has become because some of the major companies involved are privately owned and subsequently not required to release any figures. Although it still probably hasn't overtaken retail, there is no argument that it's now just a matter of time.


MMORPGs Become Mainstream
If you were playing a MMORPG in North America at the turn of century, chances are it was one of about half a dozen games which included Ultima Online, EverQuest, and Asheron's Call. Some MUDs were already well-established, but simply logging into a graphical persistent online world with hundreds of other players seemed like a miracle back then. The visuals were crude, the games often lacked basic features like maps, you might have to run for an hour to meet up with friends, and if you didn't like it you could go back to Team Fortress or Starcraft. Since then we've seen MMORPGs experiment with every setting from "Star Wars" to the age of wooden ships, and a few games have subscriber numbers in the millions.


Consoles Get Connected
It's difficult to estimate the impact the latest generation of consoles have had on Internet gaming and video gaming in general. Although the Dreamcast had little success with online capabilities, Microsoft took on the challenge in 2002 with Xbox Live, and within 2 months it had 250,000 subscribers. In 2004 the service passed the 1 million subscriber mark, and it reached 3 million in 2007. Incredibly, in the last 2 years that number has grown to over 20 million. A console or even a mobile gaming device without an online component is now almost unthinkable.


Everyone Wants to be World of Warcraft
Going into it's sixth year of operation, World of Warcraft is a hit followed up with 2 hit expansions, and another expansion on the way that will almost certainly be another hit. The game has set PC sales and subscriber records since it's release, and with revenues around $1 billion a year, it's the next best thing to a license to print money. It's become the envy of the entire industry, and many efforts have been made to replicate it's success. World of Warcraft certainly didn't invent the genre, but it has raised the bar so high that it appears to be nearly impossible to compete with it.


Steam Provokes Hate, Then Love
At the center of the digital distribution trend for the PC is Steam, a content delivery service launched by Valve Software. Steam was in the right place at the right time with the right idea, and Valve leveraged the large audience playing their Half-Life and Counter-Strike games. There were a lot of objections at first, but Steam is more than just digital distribution, it's automatic game patching, buddy lists, voice chat, server browsing, and a whole lot of convenience. Of course, it's also one of the most effective forms of DRM, which most people don't seem mind, given the other features it offers. Other digital distribution services haven't been quite as successful, but there's bound to more competition in the future, with Microsoft and others seeing an opportunity.


Casual Games Go Big
Casual games have a long history that goes back much further than ten years, but the last ten years has taken them from relative obscurity to being big business. Improvements in Flash and the convenience of gaming in a browser window have fueled tremendous growth in the casual games market. Scores of casual game sites have blossomed, and even large game publishers like EA have gotten into the action. Games such as Bejeweled and Peggle have penetrated every platform imaginable, and poker has seen a huge revival due to online play. Some studies indicate that 80 percent of Americans play some sort of video game, and the number of gamers worldwide is estimated to be as high as one billion.


Social Games Arrive
Facebook may not have known what they were in for when they launched the Facebook Platform in 2007, which allowed developers to create applications that access numerous features of the service. Some of the most popular Facebook applications are games, which have attracted millions of users in a few short years, in part because they utilize Facebook to market themselves. Game developers Zynga and Playfish seem to have particularly effective formulas, with several of the top games on the service, including Texas HoldEm Poker, Pet Society, and Mafia Wars.


Revenue Models Evolve
Ten years ago it was largely assumed that the way to make money on a game was to sell it in a store, and if possible, charge for access and additional content. With rapidly growing numbers of people playing online, it became clear that other revenue models could be profitable. In-game ads obviously had some potential, and people showed an almost surprising willingness to purchase extras such as game items, additional character slots, or premium access. There are now several doing very well with the "micropayment" model, including Runescape, Maple Story, and Runes of Magic. Just this year, D&D Online dropped subscription fees to try this approach.

View the original article here

Sunday, May 13, 2012

The misconception of Japanese games

If you're a gamer then we assume you're aware of an event that’s recently passed called the Game Developer's Conference. If so then we also presume that you heard of the controversial comments made by Polytron director Phil Fish towards his fellow Japanese developers in the industry.



"Your games just suck", were the four words Mister Fish used to begin his critique of today's Japanese developers. Fish's rhetoric didn't conclude after his Q&A session ended either. The outspoken developer later took to Twitter and attempted to apologize for his harsh criticism but refused to back down. "I'm sorry Japanese guy! I was a bit rough, but your country's games are f*** terrible nowadays."

Now it's no secret that the state of the Japanese industry has taken a hit over the past several years as a number of leading figures in the business, such as Metal Gear Solid creator Hideo Kojima and ex-Capcom producer Keiji Inafune, have all recently admitted. Yet it was Japan – Nintendo to be exact - who turned the market around after the American video game crash in 1983.

Today it's clear that Western developers have the technical edge over their Japanese counterparts, although the growing popularity of the shooter genre in the West has prompted certain Japanese studios to make an attempt to copy that success. The results, however, have been unflattering.

All major territories of the video game industry, be it Japan, North America or Europe, have produced games that never should have been sold to the public, but for Mister Fish to go as far as to call out the entire Japanese industry is very naive and unprofessional.

What makes Japanese video games so inferior when at the time of this article over 76 million people around the world have purchased the likes of Wii Sports for the Nintendo Wii? When nearly six million PS3, 360 and PC owners combined have purchased Capcom's Resident Evil 6?

When Polyphony Digital's Gran Turismo 5 sold over 6 million copies in just over a month? When Shadow of the Colossus, one of the most critically acclaimed games ever created by the world reknown Japanese studio Team Ico, recently received the honor of being crowned "Game of the Decade"? When the fighting game genre is dominated by Japan, with the exception of NetherRealm Studios Mortal Kombat?

Contrary to what Fish may believe not all Japanese games "suck". Many offer a diverse and unique take on gaming that we won't find anywhere else. Few other games pit the player against an army of thousands, make us fall in love with a cast of characters on an epic quest to save the world, or punish us unimaginably for our mistakes the same way countless Japanese titles have.

Japanese developers, like most video game studios around the world that house scores of men and women working long hours, all have a goal. And that is to create an entertaining experience that gamers can enjoy. It doesn't have to have pretty graphics. It doesn't have to be the next Call of Duty. It has to be fun. It should be worth its price tag. That's the criteria all video games should be judged by. No matter where they are made.

In closing, we'd be remise in our duties as journalists if we didn't point out how Mister Fish later tweeted that most modern Japanese games are terrible and not the entire industry as he bluntly suggested at the GDC. Still, his words are out there and can't be taken back.

View the original article here

Monday, May 7, 2012

In the Spotlight: Harry Mason (Silent Hill)



Last time around in our on-going spotlight series PSU got chummy with Resident Evil’s floppy-haired hero Leon S. Kennedy, tracing his roots in the series’ second instalment to present day. Keeping in with the horror game vibe, we’re now taking a peak at one of the heroes from Konami’s pulse-pounding psychological horror franchise, Silent Hill. Here, we scrutinize original protagonist Harry Mason as a trip to the eponymous town with his daughter doesn’t go quite according to plan….

Mason’s debut in the 1999 horror classic Silent Hill was pretty memorable for a number of reasons. However, it has to be said his character wasn’t something gamers of the time were used to. Unlike Resident Evil and Dino Crisis, where you were hopping into the boots of hardened coppers and military types, Mason was merely Joe Average; an ordinary bloke with no discernible combat training whatsoever. As a result, his character brought a sense of vulnerability to the proceedings, and more than often, outright clumsiness. This is exemplified largely in combat, where Mason handles weapons with great uneasiness, and will often miss a shot unless you lock your target for a few seconds and from within a reasonable distance. While potentially frustrating from a gameplay perspective, these traits help craft a far more believable protagonist, and one you ultimately sympathize with in a world full of hellish creatures and hanging corpses.

A writer by trade, Mason is a bit of a loner when it comes to day-to-day relationships, devoting his time to his work and marriage. Harry became acquainted with his future wife, Jodie, in high school, and a loving relationship quickly develops and the pair soon wed. Tragedy soon struck, however, when Jodie contracted a mysterious illness, dashing the couple’s hopes of starting a family together. However, fortune seemingly smiled upon the pair when they discovered an abandoned baby on the side of the high way; Harry and his wife adopted the child, naming her Cheryl.


Three years later, Jodie tragically passed away, leaving a distraught Mason to raise Cheryl on his own. At the age of 32, still heavily traumatized by his wife’s death, Cheryl suggest the pair visit the quaint resort town of Silent Hill for a family vacation. The trip is relatively peaceful until Mason arrives on the outskirts of town, where he crashes his jeep after swerving to avoid a young woman standing in the middle of the road. After waking up and chasing what appears to be his daughter down a dingy, dark alleyway filled with blood and mutilated bodies, Mason is attacked by unknown creatures and wakes up in a nearby café in the company of Office Cybil Bennett. Thus begins Harry’s search for Cheryl, which takes him on a journey through Old Silent Hill, New Silent Hill and Silent Hill Amusement Park.

Along the way he encounters numerous grotesque creatures, from demonic canines, knife-wielding infants and airborne predators. Furthermore, Mason also witnesses Silent Hill’s transition from foggy ghost town to the rusty, blood-drenched ‘Other World,’ home to all manner of warped abominations and cerebral challenges. Throughout his quest, Harry bumps into a number of survivors, including Alchemilla Hospital staff Michael Kauffman and Lisa Garland, and local weirdo and cult leader, Dhallia Gillespie. Through much chin-wagging and snooping it becomes apparent Silent Hill was embroiled in drugs trafficking at some point, with the occult and a local fire - which severely injured Dhallia’s daughter Alyssa - playing an instrumental role in the recent happenings. Cybil however, is initially incredulous at Mason’s claims of demonic creatures and shifting dimensions, though soon changes her mind after she becomes possessed by an unknown entity and is only saved thanks to Harry’s swift actions.

Eventually, our hero winds up in the Otherworld dimension known as ‘Nowhere,’ an area that is essentially an amalgamation of various places Mason has visited on his travels. Nowhere holds many shocking revelations for Harry, who manages to piece together the awful truth of what’s happened in town. It turns out that Dhallia and Kauffman are followers of a cult known as the Order, who worship their own dark God. The fanatical group attempted to utilize Alyssa - who had attracted strange paranormal phenomenon from a young age – to birth God, hence the burning of the Gillespie house in an effort to expedite the process. Alyssa survived but suffered horrendous injuries, and, impregnated with the God in embryonic form, splits her soul – the other half becoming the same child that Harry and his wife find on the side of the road outside town. Unfortunately for Mason, Kauffman lobs the mysterious Aglaophotis (the same strange substance Harry assumed to be drugs earlier on) at Alyssa, expelling the God and bringing forthe winged beast Incubus, whom Mason manages to defeat.


Bathed in light, the tortured young woman then hands Mason a baby; a reincarnation of herself who would adopt a new identity and raised by Harry alone. Our hero then escapes Silent Hill to start a new life. Five years pass since that fateful turn of events, during which Mason and his adopted daughter enjoy a peaceful life, the young girl being oblivious to her former life as Alyssa. However, while living in Portland, a member of the Silent Hill religious cult attempts to abduct the reincarnated Alyssa, forcing Mason to shoot and kill the fanatic in self-defence. The pair eventually moved to several towns, ultimately setting up home at Daisy Villa Apartments. In order to protect his child’s identity from The Order, Harry has her hair dyed and renames her Heather.

12 years later at the age of 49, Mason is brutally murdered in his apartment by a cult missionary under direct orders from Claudia Wolf, now leader of The Order. Heather, devastated by her father’s death, swears revenge, and lays Harry to rest following her climatic battle in Silent Hill. 

View the original article here

Thursday, May 3, 2012

We bet you never thought Sephiroth was this sexy



You remember Final Fantasy VII for many reasons. It was a great RPG for its time, had a cast of memorable characters, and it even had one of gaming`s most badass bosses ever, Sephiroth. We even gave that boss his own classic track feature.



A woman cosplaying as video game character is nothing we haven’t heard or seen before. However, it`s not every day that a model is officially backed by a game development studio. Red 5 Studios, developers of the upcoming game, Firefall, sponsor Crystal Graziano and all her photoshoots. That might explain why they look so damn good.



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Wednesday, April 25, 2012

Gotmail – Employer

Employer is the latest Room Escape game released at Gotmail, where you can play all IDAC’s games.
Find a way to get rid of your nasty boss!
Have fun!



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Saturday, April 21, 2012

Wondering About MechWarrior Online

To say the MechWarrior franchise is storied would be a massive understatement. Part of the BattleTech universe, the precursor to the MechWarrior brand in the gamer conscious came by way of Westwood Studios, this blogger’s favorite studio when he was worried about cooties. Fast forward to 1994 and the first MechWarrior is released to the 8-bit gaming world. For many, it wasn’t until the series headed to PCs that it made a name for itself, furthered by a return to console.



Twenty three years after debuting, Piranha Games is finally ready to begin detailing the multiple title ahead of its 2012 release. MechWarrior Online! Piranha Games allows gamers to enter the vertical tanks and unleash all sorts of carnage on one another, from powerful lasers to missile assaults. The battles in these futuristic war machines are rarely the same thanks to changing terrain. Player customization, territorial control and intel warfare round out the offerings of the upcoming free-to-play game.

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Friday, April 13, 2012

Elder Scrolls MMO to be Announced in May?

According to an industry insider, Bethesda and ZeniMax Online Studios are currently developing a MMORPG based on the Elder Scroll series, which will be announced in May of 2012.



The source also stated that the MMO will take place a millennium before Skyrim, during the Second Era, which is a few hundred years before any of the Elder Scroll games. The game will have three playable factions, each being represented by an animal.
Not much is known about the factions, except each is represented by one of three animals: A lion, a dragon, and a bird of prey (either a phoenix or an eagle, we aren’t sure).
It’s been known for some time that ZeniMax and Bethesda have been working on an MMO, due to job postings on the ZeniMax website, and through court papers all the way back in Jan 2010, when Bethesda and Interplay were in a legal dispute.

As recent as Sept 2011, Bethesda Game Director and Executive Producer, Todd Howard, came out against turning Elder Scrolls into a MMO; but it now seems this was only done to throw people off the trail. If this leak turns out to be true, that means at the very minimum, they’ve been working on this for over two years.
Bethesda and ZeniMax currently have not commented on this leak.

View the original article here

Monday, April 2, 2012

Aion: Ascension Goes F2P April 11th

NCSoft today announced that the free-to-play version of Aion will be launching on April 11th.  Aion will be truely F2P, with no content restrictions or account tiers. The highly anticipated update 3.0, called Aion: Ascension will bring with it two new systems, C.U.B.E and the Atreian Atlas.

C.U.B.E, which stands for Customizable User Bundling Experience, is just a fancy way of saying you’ll be able to make your own item-store bundles to purchase from the Aion Store. How it works is that players purchase the Cube from the Black Cloud Marketplace, then can place as many store-items into it as they can fit. There will be different size Cubes, at different price-points, depending how many items you want to buy. Pretty clever idea by not allowing players to buy just one item, instead only allowing bundles; which obviously costs a lot more.

The second major feature is the Atreian Atlas; which acts as a guide for players throughout the game. The system will provide players with quest details on past completed quests, upcoming ones including: quest difficulty, minimal suggested level, related quests, maps, videos, guides, boss info, etc. Pretty much everything you need to know in order to complete any quest, aside from the Atlas actually completing it for you.

Along with those two new features, update 3.0 will also raise the level cap to 60 (from 55), introduce two new zones, 6 new instances, and add more housing and mount choices.

Below you can watch the Aion: Ascension trailer.



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Monday, March 26, 2012

Wrath of Heroes Nears Open Beta

It seems closed beta testing for Warhammer Online: Wrath of Heroes is coming to an end, and sometime next week, Bioware will announce the date for open beta.

A final internal test is currently underway, followed by a final rehearsal test this weekend, and if everything goes smoothly, we should get a date for open beta next week.

A new version is going through internal test at the moment and it comes with some very interesting additions. Before we open our servers around the clock, we plan to do a final rehearsal weekend to make sure that everything is in place and working.

Keep your fingers crossed that everything goes according to plan and we’ll be able to share the exact dates next week.

I’m not entirely sure if “dates” is a typo in the last sentence, or if they play on having multiple open beta tests, but I guess we’ll find out next week.


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