Thursday, May 31, 2012

FarmVille Outside of Facebook



FarmVille may be the biggest game on Facebook, with over 75 million active users, but you don't necessarily have to be on the social network to play anymore. Utilizing Facebook Connect, developer Zynga has made the farming phenomenon accessible both from its own website and MSN.com. You still need a Facebook account to play, but these options let you experience FarmVille without having to be on Facebook, perfect for computers where the social network might be blocked.

Here's how you can sneak in a little farming while you're stuck at work or school.

1. MSN.com
Starting recently, the game is now playable at MSN.com. Again, you still have to have a Facebook account to play. First, you have to access MSN's game portal, which can be found at www.zone.msn.com. It's important to note that games on the MSN game portal are only playable if you're using Internet Explorer, so users of other web browsers like Chrome or Firefox will have to switch to IE if they want to play. You can access FarmVille either by clicking one of the links on the homepage, or simply searching for it via the search bar at the top of the page. This will bring you to the game's page where you'll be logging in over Facebook connect. Once logged in the game looks just like the Facebook  version, with the only added frill being the Game Feed, which appears directly below the game itself.

In the future, Zynga has also said that it will be bringing more of its popular games -- like Cafe World, FishVille, and Mafia Wars -- to MSN Games, as well as the company's popular instant messenger program Windows Live Messenger.

2. FarmVille.com
Playing the game from FarmVille's dedicated website is about as simple as you would imagine. You simply go to www.farmville.com and log into Facebook by providing your email address and password. The game itself looks and plays exactly as it does in Facebook, only without the social networking trimmings. These have been replaced with a variety of FarmVille specific features. There's a Game Feed, which provides you with all of the latest updates from your in-game friends, letting you know everything they've been up to. You can also check out all of your current requests and stay up-to-date with a Farmville news feed, which keeps track of all the latest developments in the game. You'll also find links to Zynga's other popular games and the Game Bar: a toolbar for your web browser that lets you take FarmVille with you no matter where you are on the web.

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Thursday, May 24, 2012

Playing Literati or Scrabble Online

If you enjoy word games, but you can't always find a Scrabble partner, the Literati rooms at Yahoo Games may be the answer to your prayers. It's free to play - the only requirements are a Yahoo ID and a Java-enabled browser. The latest version of Java can be found at Java.com.






What is Literati?
Literati is a word game that is very similar to Scrabble. Players use a set of 7 letter tiles to construct intersecting words on a board, collecting points based on letter values and bonus squares.


Literati vs. Scrabble
The most noticeable differences are the game board and the tile values. Both boards are 15x15, but the bonus squares (or, in the case of Literati, intersections) are in different places. Letter tile point values in Literati range only from 0-5, where Scrabble has letters worth as many as 10 points.


Getting Started
Once you've logging onto Yahoo and arrived at the Literati section, you will notice that rooms are grouped into categories based on skill level. Select a skill level, then choose a room. This will bring up a lobby window very much like a chat room from which you can join, watch, or start a game. The game itself, shown in the above screenshot, runs in a third window, giving you constant access to the lobby. Games can be public or private, and can accommodate up to 5 players. If you start a game you can control the game options, set time limits, rate your play, and even boot players.

The interface is intuitive and easy to use. Placing tiles on the board is a simple drag and drop operation. When you are finished you click "submit" and your word it is automatically checked by a dictionary before being permanently positioned on the board. If it is not a valid word, the tiles are returned to your tray and you must try again or pass. There is an optional "challenge" mode, which lets players challenge each other's words in Scrabble fashion. You can also juggle tiles in your tray to help you make words. Letters for wild tiles (white) are selected with the keyboard.


Cheating
As is the case with many online games, it's very difficult to ensure that the person you are playing against isn't cheating. Scrabble solvers and anagram generators are readily available online, so it's a simple matter to keep a solver running in another window while you play. A Scrabble solver takes a set of letters and produces all the words that can be made with those letters. It's rather like running a chess program while playing chess with someone online and entering all the moves into the program, then using the computer's moves as your own.


Strategy Basics
First and foremost, you must play for points and bonuses rather than go for otherwise impressive words. Long words look great on the board, but unless they use every tile in your tray (a 35 point bonus), they can score low for lack of board position.

There are essentially two ways to approach a game of Literati or Scrabble. Offensive players concentrate on words with high point scores, even if they happen to open up opportunities for other players. Defensive players put more thought into using words that are difficult to build on and attempting to limit their opponent's chances of reaching bonus squares.

A common rule of thumb is to try and keep a roughly equal number of vowels and consonants in your tray. This is referred to as "balancing the rack." Some players also caution against hoarding valuable letters in hopes of finding a big scoring opportunity, because it tends to leave you with an excessive number of consonants. Letters still in your rack at the end of the game are deducted from your score - more of a concern in Scrabble than in Literati.

If you really want to excel at Literati and compete with the top ranking players on Yahoo, memorizing words will go a long way. There are, for example, 29 acceptable words in the English language that have the letter 'Q' but don't have the letter 'U.' Similarly, there are just 12 acceptable 3 letter words that contain a 'Z.' Although it may seem a bit dull to some of us, these are the sorts of things that word game champions think about.

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Wednesday, May 16, 2012

Trends of the Decade

Looking back over the last ten years of online gaming, there's no doubt that it has been an astounding decade. To say that the hobby has seen explosive growth is an understatement, and it has taken some interesting twists and turns along the way Here's a quick look at what I would consider the most significant trends that have impacted online gaming in the last decade.


Digital Distribution
Although it got off to a slow start, digital distribution has truly taken off in the last few years, thanks in part to services like Steam and Xbox Live Marketplace. It's very hard to estimate just how large digital distribution of games has become because some of the major companies involved are privately owned and subsequently not required to release any figures. Although it still probably hasn't overtaken retail, there is no argument that it's now just a matter of time.


MMORPGs Become Mainstream
If you were playing a MMORPG in North America at the turn of century, chances are it was one of about half a dozen games which included Ultima Online, EverQuest, and Asheron's Call. Some MUDs were already well-established, but simply logging into a graphical persistent online world with hundreds of other players seemed like a miracle back then. The visuals were crude, the games often lacked basic features like maps, you might have to run for an hour to meet up with friends, and if you didn't like it you could go back to Team Fortress or Starcraft. Since then we've seen MMORPGs experiment with every setting from "Star Wars" to the age of wooden ships, and a few games have subscriber numbers in the millions.


Consoles Get Connected
It's difficult to estimate the impact the latest generation of consoles have had on Internet gaming and video gaming in general. Although the Dreamcast had little success with online capabilities, Microsoft took on the challenge in 2002 with Xbox Live, and within 2 months it had 250,000 subscribers. In 2004 the service passed the 1 million subscriber mark, and it reached 3 million in 2007. Incredibly, in the last 2 years that number has grown to over 20 million. A console or even a mobile gaming device without an online component is now almost unthinkable.


Everyone Wants to be World of Warcraft
Going into it's sixth year of operation, World of Warcraft is a hit followed up with 2 hit expansions, and another expansion on the way that will almost certainly be another hit. The game has set PC sales and subscriber records since it's release, and with revenues around $1 billion a year, it's the next best thing to a license to print money. It's become the envy of the entire industry, and many efforts have been made to replicate it's success. World of Warcraft certainly didn't invent the genre, but it has raised the bar so high that it appears to be nearly impossible to compete with it.


Steam Provokes Hate, Then Love
At the center of the digital distribution trend for the PC is Steam, a content delivery service launched by Valve Software. Steam was in the right place at the right time with the right idea, and Valve leveraged the large audience playing their Half-Life and Counter-Strike games. There were a lot of objections at first, but Steam is more than just digital distribution, it's automatic game patching, buddy lists, voice chat, server browsing, and a whole lot of convenience. Of course, it's also one of the most effective forms of DRM, which most people don't seem mind, given the other features it offers. Other digital distribution services haven't been quite as successful, but there's bound to more competition in the future, with Microsoft and others seeing an opportunity.


Casual Games Go Big
Casual games have a long history that goes back much further than ten years, but the last ten years has taken them from relative obscurity to being big business. Improvements in Flash and the convenience of gaming in a browser window have fueled tremendous growth in the casual games market. Scores of casual game sites have blossomed, and even large game publishers like EA have gotten into the action. Games such as Bejeweled and Peggle have penetrated every platform imaginable, and poker has seen a huge revival due to online play. Some studies indicate that 80 percent of Americans play some sort of video game, and the number of gamers worldwide is estimated to be as high as one billion.


Social Games Arrive
Facebook may not have known what they were in for when they launched the Facebook Platform in 2007, which allowed developers to create applications that access numerous features of the service. Some of the most popular Facebook applications are games, which have attracted millions of users in a few short years, in part because they utilize Facebook to market themselves. Game developers Zynga and Playfish seem to have particularly effective formulas, with several of the top games on the service, including Texas HoldEm Poker, Pet Society, and Mafia Wars.


Revenue Models Evolve
Ten years ago it was largely assumed that the way to make money on a game was to sell it in a store, and if possible, charge for access and additional content. With rapidly growing numbers of people playing online, it became clear that other revenue models could be profitable. In-game ads obviously had some potential, and people showed an almost surprising willingness to purchase extras such as game items, additional character slots, or premium access. There are now several doing very well with the "micropayment" model, including Runescape, Maple Story, and Runes of Magic. Just this year, D&D Online dropped subscription fees to try this approach.

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Sunday, May 13, 2012

The misconception of Japanese games

If you're a gamer then we assume you're aware of an event that’s recently passed called the Game Developer's Conference. If so then we also presume that you heard of the controversial comments made by Polytron director Phil Fish towards his fellow Japanese developers in the industry.



"Your games just suck", were the four words Mister Fish used to begin his critique of today's Japanese developers. Fish's rhetoric didn't conclude after his Q&A session ended either. The outspoken developer later took to Twitter and attempted to apologize for his harsh criticism but refused to back down. "I'm sorry Japanese guy! I was a bit rough, but your country's games are f*** terrible nowadays."

Now it's no secret that the state of the Japanese industry has taken a hit over the past several years as a number of leading figures in the business, such as Metal Gear Solid creator Hideo Kojima and ex-Capcom producer Keiji Inafune, have all recently admitted. Yet it was Japan – Nintendo to be exact - who turned the market around after the American video game crash in 1983.

Today it's clear that Western developers have the technical edge over their Japanese counterparts, although the growing popularity of the shooter genre in the West has prompted certain Japanese studios to make an attempt to copy that success. The results, however, have been unflattering.

All major territories of the video game industry, be it Japan, North America or Europe, have produced games that never should have been sold to the public, but for Mister Fish to go as far as to call out the entire Japanese industry is very naive and unprofessional.

What makes Japanese video games so inferior when at the time of this article over 76 million people around the world have purchased the likes of Wii Sports for the Nintendo Wii? When nearly six million PS3, 360 and PC owners combined have purchased Capcom's Resident Evil 6?

When Polyphony Digital's Gran Turismo 5 sold over 6 million copies in just over a month? When Shadow of the Colossus, one of the most critically acclaimed games ever created by the world reknown Japanese studio Team Ico, recently received the honor of being crowned "Game of the Decade"? When the fighting game genre is dominated by Japan, with the exception of NetherRealm Studios Mortal Kombat?

Contrary to what Fish may believe not all Japanese games "suck". Many offer a diverse and unique take on gaming that we won't find anywhere else. Few other games pit the player against an army of thousands, make us fall in love with a cast of characters on an epic quest to save the world, or punish us unimaginably for our mistakes the same way countless Japanese titles have.

Japanese developers, like most video game studios around the world that house scores of men and women working long hours, all have a goal. And that is to create an entertaining experience that gamers can enjoy. It doesn't have to have pretty graphics. It doesn't have to be the next Call of Duty. It has to be fun. It should be worth its price tag. That's the criteria all video games should be judged by. No matter where they are made.

In closing, we'd be remise in our duties as journalists if we didn't point out how Mister Fish later tweeted that most modern Japanese games are terrible and not the entire industry as he bluntly suggested at the GDC. Still, his words are out there and can't be taken back.

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Monday, May 7, 2012

In the Spotlight: Harry Mason (Silent Hill)



Last time around in our on-going spotlight series PSU got chummy with Resident Evil’s floppy-haired hero Leon S. Kennedy, tracing his roots in the series’ second instalment to present day. Keeping in with the horror game vibe, we’re now taking a peak at one of the heroes from Konami’s pulse-pounding psychological horror franchise, Silent Hill. Here, we scrutinize original protagonist Harry Mason as a trip to the eponymous town with his daughter doesn’t go quite according to plan….

Mason’s debut in the 1999 horror classic Silent Hill was pretty memorable for a number of reasons. However, it has to be said his character wasn’t something gamers of the time were used to. Unlike Resident Evil and Dino Crisis, where you were hopping into the boots of hardened coppers and military types, Mason was merely Joe Average; an ordinary bloke with no discernible combat training whatsoever. As a result, his character brought a sense of vulnerability to the proceedings, and more than often, outright clumsiness. This is exemplified largely in combat, where Mason handles weapons with great uneasiness, and will often miss a shot unless you lock your target for a few seconds and from within a reasonable distance. While potentially frustrating from a gameplay perspective, these traits help craft a far more believable protagonist, and one you ultimately sympathize with in a world full of hellish creatures and hanging corpses.

A writer by trade, Mason is a bit of a loner when it comes to day-to-day relationships, devoting his time to his work and marriage. Harry became acquainted with his future wife, Jodie, in high school, and a loving relationship quickly develops and the pair soon wed. Tragedy soon struck, however, when Jodie contracted a mysterious illness, dashing the couple’s hopes of starting a family together. However, fortune seemingly smiled upon the pair when they discovered an abandoned baby on the side of the high way; Harry and his wife adopted the child, naming her Cheryl.


Three years later, Jodie tragically passed away, leaving a distraught Mason to raise Cheryl on his own. At the age of 32, still heavily traumatized by his wife’s death, Cheryl suggest the pair visit the quaint resort town of Silent Hill for a family vacation. The trip is relatively peaceful until Mason arrives on the outskirts of town, where he crashes his jeep after swerving to avoid a young woman standing in the middle of the road. After waking up and chasing what appears to be his daughter down a dingy, dark alleyway filled with blood and mutilated bodies, Mason is attacked by unknown creatures and wakes up in a nearby cafĂ© in the company of Office Cybil Bennett. Thus begins Harry’s search for Cheryl, which takes him on a journey through Old Silent Hill, New Silent Hill and Silent Hill Amusement Park.

Along the way he encounters numerous grotesque creatures, from demonic canines, knife-wielding infants and airborne predators. Furthermore, Mason also witnesses Silent Hill’s transition from foggy ghost town to the rusty, blood-drenched ‘Other World,’ home to all manner of warped abominations and cerebral challenges. Throughout his quest, Harry bumps into a number of survivors, including Alchemilla Hospital staff Michael Kauffman and Lisa Garland, and local weirdo and cult leader, Dhallia Gillespie. Through much chin-wagging and snooping it becomes apparent Silent Hill was embroiled in drugs trafficking at some point, with the occult and a local fire - which severely injured Dhallia’s daughter Alyssa - playing an instrumental role in the recent happenings. Cybil however, is initially incredulous at Mason’s claims of demonic creatures and shifting dimensions, though soon changes her mind after she becomes possessed by an unknown entity and is only saved thanks to Harry’s swift actions.

Eventually, our hero winds up in the Otherworld dimension known as ‘Nowhere,’ an area that is essentially an amalgamation of various places Mason has visited on his travels. Nowhere holds many shocking revelations for Harry, who manages to piece together the awful truth of what’s happened in town. It turns out that Dhallia and Kauffman are followers of a cult known as the Order, who worship their own dark God. The fanatical group attempted to utilize Alyssa - who had attracted strange paranormal phenomenon from a young age – to birth God, hence the burning of the Gillespie house in an effort to expedite the process. Alyssa survived but suffered horrendous injuries, and, impregnated with the God in embryonic form, splits her soul – the other half becoming the same child that Harry and his wife find on the side of the road outside town. Unfortunately for Mason, Kauffman lobs the mysterious Aglaophotis (the same strange substance Harry assumed to be drugs earlier on) at Alyssa, expelling the God and bringing forthe winged beast Incubus, whom Mason manages to defeat.


Bathed in light, the tortured young woman then hands Mason a baby; a reincarnation of herself who would adopt a new identity and raised by Harry alone. Our hero then escapes Silent Hill to start a new life. Five years pass since that fateful turn of events, during which Mason and his adopted daughter enjoy a peaceful life, the young girl being oblivious to her former life as Alyssa. However, while living in Portland, a member of the Silent Hill religious cult attempts to abduct the reincarnated Alyssa, forcing Mason to shoot and kill the fanatic in self-defence. The pair eventually moved to several towns, ultimately setting up home at Daisy Villa Apartments. In order to protect his child’s identity from The Order, Harry has her hair dyed and renames her Heather.

12 years later at the age of 49, Mason is brutally murdered in his apartment by a cult missionary under direct orders from Claudia Wolf, now leader of The Order. Heather, devastated by her father’s death, swears revenge, and lays Harry to rest following her climatic battle in Silent Hill. 

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Thursday, May 3, 2012

We bet you never thought Sephiroth was this sexy



You remember Final Fantasy VII for many reasons. It was a great RPG for its time, had a cast of memorable characters, and it even had one of gaming`s most badass bosses ever, Sephiroth. We even gave that boss his own classic track feature.



A woman cosplaying as video game character is nothing we haven’t heard or seen before. However, it`s not every day that a model is officially backed by a game development studio. Red 5 Studios, developers of the upcoming game, Firefall, sponsor Crystal Graziano and all her photoshoots. That might explain why they look so damn good.



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